Aholo Viewer is a renderer for 3D Gaussian Splatting scenes and meshes, using chunked streaming and level-of-detail handling for large 3D data. It is packaged as an npm workspace with documentation and includes skills that help coding agents integrate the renderer.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add manycoretech/aholo-viewer --skill use-aholo-viewergit clone --depth 1 https://github.com/manycoretech/aholo-viewerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer)<a href="https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer"><img src="https://agentmods.dev/badge/skills/manycoretech/aholo-viewer/use-aholo-viewer/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer"><img src="https://agentmods.dev/badge/skills/manycoretech/aholo-viewer/use-aholo-viewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01986 |
| Opus 5 | $0.00039 | $0.00993 |
| Sonnet 5 | $0.00016 | $0.00397 |
| Haiku 4.5 | $0.00008 | $0.00199 |
Grade A, and why
use-aholo-viewer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
const response = await fetch(SPLAT_URL); How it starts
The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Use Aholo Viewer
Use this skill to build or modify user applications that consume the public @manycore/aholo-viewer npm package. Treat it as a full-featured browser rendering package, not as this repository's internal renderer source.
Source Docs
Before generating non-trivial code, read the AI-oriented docs advertised by https://aholojs.dev/llms.txt:
https://aholojs.dev/llm/manual/getting-started.mdfor installation and the minimal Vite setup.https://aholojs.dev/llm/manual/basic-concepts.mdfor scenes, objects, cameras, viewports, and the render flow.https://aholojs.dev/llm/api/index.mdto confirm public exports.https://aholojs.dev/llm/examples/index.mdfor runnable TypeScript patterns.
Prefer these Markdown docs over scraping rendered HTML pages.
Integration Workflow
-
Install the package in a browser app:
npm install --save @manycore/aholo-viewer npm install --save-dev vite typescript -
Import only public package exports from
@manycore/aholo-viewer. -
Create a real DOM container with stable dimensions before calling
createViewer. Attach application DOM event listeners to this container, not to the engine canvas. -
Create a camera, position it, call
lookAt, add objects toviewer.getScene(), then callviewer.setCamera(camera). -
Configure rendering with
setViewerConfig(viewer, { pipeline: ... }). -
Render explicitly with
viewer.render(). If the app relies on viewer-triggered invalidation, setviewer.requestRenderHandlerto schedule another render withrequestAnimationFrame. -
Clean up when removing content: detach scene objects, stop render/update loops that still reference them, then release GPU resources or owned resources according to the cleanup rules below.
Minimal Splat Example
Use this pattern for a Vite/TypeScript browser entry:
import {
BackgroundMode,
Color,
PerspectiveCamera,
SplatLoader,
SplatUtils,
Vector3,
createViewer,
setViewerConfig,
} from '@manycore/aholo-viewer';
const SPLAT_URL = 'https://holo-cos.aholo3d.cn/aholo-opensource/gs_file/bear/bear.3d71a266.sog';
const container = document.createElement('div');
container.style.width = '500px';
container.style.height = '500px';
document.body.appendChild(container);
async function main() {
const viewer = createViewer('example-viewer', container, {});
const camera = new PerspectiveCamera(60, 1, 0.1, 2000);
const response = await fetch(SPLAT_URL);
const buffer = await response.arrayBuffer();
const data = await SplatLoader.parseSplatData(
SplatLoader.SplatFileType.SOG,
new Uint8Array(buffer),
SplatLoader.SplatPackType.Compressed,
);
const splat = await SplatUtils.createSplat(data);
camera.up.set(0, -1, 0);
camera.position.set(-1.5, -0.5, 0);
camera.lookAt(new Vector3(0, 0, 0));
viewer.getScene().add(splat);
viewer.setCamera(camera);
setViewerConfig(viewer, {
pipeline: {
Background: {
background: {
active: BackgroundMode.BasicBackground,
basic: { color: new Color(0, 0, 0) },
},
ground: { enabled: false },
},
Splatting: { enabled: true },
TAA: { enabled: false },
},
});
const render = () => viewer.render();
viewer.requestRenderHandler = () => requestAnimationFrame(render);
requestAnimationFrame(render);
}
main();
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 170 lines · 78 tokens per session scan A f7496fa75e60
use-aholo-viewer is a skill published in the GitHub repository manycoretech/aholo-viewer (1,050 stars, last pushed 5d ago), licensed MIT. It adds 78 tokens to every session and 1,986 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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