use-aholo-viewer

use-aholo-viewer is a skill for Codex from manycoretech/aholo-viewer. It costs 78 tokens per session (1,986 once invoked), scanned A, original, MIT.

An integration guide for using the @manycore/aholo-viewer npm package in web applications. The package renders 3D Gaussian splats or mesh content in a browser, while the guide explains installation, scenes, cameras, lighting, and viewer setup.

In plain words
What is it for?
Use it when adding Aholo Viewer to a Vite or TypeScript web app. It helps with installation, creating a viewer, configuring scenes and cameras, rendering content, and connecting application controls.
Why use it?
It gives developers the package's supported setup and public APIs so they can build an integration that follows its expected browser and event-handling structure. It also points to the package's official guides and examples.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it when adding Aholo Viewer to a Vite or TypeScript web app. It helps with installation, creating a viewer, configuring scenes and cameras, rendering content, and connecting application controls.

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Install with agentmods
npx agentmods add skills/manycoretech/aholo-viewer/use-aholo-viewer
About the project

Aholo Viewer is a renderer for 3D Gaussian Splatting scenes and meshes, using chunked streaming and level-of-detail handling for large 3D data. It is packaged as an npm workspace with documentation and includes skills that help coding agents integrate the renderer.

manycoretech/aholo-viewer · 1,050 stars · on GitHub · aholojs.dev

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add manycoretech/aholo-viewer --skill use-aholo-viewer
Clone the repo
git clone --depth 1 https://github.com/manycoretech/aholo-viewer

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for use-aholo-viewer

README.md
[![agentmods](https://agentmods.dev/badge/skills/manycoretech/aholo-viewer/use-aholo-viewer/github.svg)](https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer)
Your own site
<a href="https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer"><img src="https://agentmods.dev/badge/skills/manycoretech/aholo-viewer/use-aholo-viewer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for use-aholo-viewer

Your own site · 80×15
<a href="https://agentmods.dev/skills/manycoretech/aholo-viewer/use-aholo-viewer"><img src="https://agentmods.dev/badge/skills/manycoretech/aholo-viewer/use-aholo-viewer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 78 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,986 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00078 $0.01986
Opus 5 $0.00039 $0.00993
Sonnet 5 $0.00016 $0.00397
Haiku 4.5 $0.00008 $0.00199

Measured 9d ago against content hash f7496fa75e60, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

use-aholo-viewer scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(SPLAT_URL);
docs/ai/skills/use-aholo-viewer/SKILL.md · 170 lines

How it starts

The opening of the file, as written. The whole thing — 170 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Use Aholo Viewer

Use this skill to build or modify user applications that consume the public @manycore/aholo-viewer npm package. Treat it as a full-featured browser rendering package, not as this repository's internal renderer source.

Source Docs

Before generating non-trivial code, read the AI-oriented docs advertised by https://aholojs.dev/llms.txt:

  • https://aholojs.dev/llm/manual/getting-started.md for installation and the minimal Vite setup.
  • https://aholojs.dev/llm/manual/basic-concepts.md for scenes, objects, cameras, viewports, and the render flow.
  • https://aholojs.dev/llm/api/index.md to confirm public exports.
  • https://aholojs.dev/llm/examples/index.md for runnable TypeScript patterns.

Prefer these Markdown docs over scraping rendered HTML pages.

Integration Workflow

  1. Install the package in a browser app:

    npm install --save @manycore/aholo-viewer
    npm install --save-dev vite typescript
    
  2. Import only public package exports from @manycore/aholo-viewer.

  3. Create a real DOM container with stable dimensions before calling createViewer. Attach application DOM event listeners to this container, not to the engine canvas.

  4. Create a camera, position it, call lookAt, add objects to viewer.getScene(), then call viewer.setCamera(camera).

  5. Configure rendering with setViewerConfig(viewer, { pipeline: ... }).

  6. Render explicitly with viewer.render(). If the app relies on viewer-triggered invalidation, set viewer.requestRenderHandler to schedule another render with requestAnimationFrame.

  7. Clean up when removing content: detach scene objects, stop render/update loops that still reference them, then release GPU resources or owned resources according to the cleanup rules below.

Minimal Splat Example

Use this pattern for a Vite/TypeScript browser entry:

import {
    BackgroundMode,
    Color,
    PerspectiveCamera,
    SplatLoader,
    SplatUtils,
    Vector3,
    createViewer,
    setViewerConfig,
} from '@manycore/aholo-viewer';

const SPLAT_URL = 'https://holo-cos.aholo3d.cn/aholo-opensource/gs_file/bear/bear.3d71a266.sog';

const container = document.createElement('div');
container.style.width = '500px';
container.style.height = '500px';
document.body.appendChild(container);

async function main() {
    const viewer = createViewer('example-viewer', container, {});
    const camera = new PerspectiveCamera(60, 1, 0.1, 2000);

    const response = await fetch(SPLAT_URL);
    const buffer = await response.arrayBuffer();
    const data = await SplatLoader.parseSplatData(
        SplatLoader.SplatFileType.SOG,
        new Uint8Array(buffer),
        SplatLoader.SplatPackType.Compressed,
    );
    const splat = await SplatUtils.createSplat(data);

    camera.up.set(0, -1, 0);
    camera.position.set(-1.5, -0.5, 0);
    camera.lookAt(new Vector3(0, 0, 0));

    viewer.getScene().add(splat);
    viewer.setCamera(camera);
    setViewerConfig(viewer, {
        pipeline: {
            Background: {
                background: {
                    active: BackgroundMode.BasicBackground,
                    basic: { color: new Color(0, 0, 0) },
                },
                ground: { enabled: false },
            },
            Splatting: { enabled: true },
            TAA: { enabled: false },
        },
    });

    const render = () => viewer.render();
    viewer.requestRenderHandler = () => requestAnimationFrame(render);
    requestAnimationFrame(render);
}

main();

Read the full file on GitHub · 170 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 170 lines · 78 tokens per session scan A f7496fa75e60

Subscribe to this mod's changes

use-aholo-viewer is a skill published in the GitHub repository manycoretech/aholo-viewer (1,050 stars, last pushed 5d ago), licensed MIT. It adds 78 tokens to every session and 1,986 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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