threejs-agents-model-optimizer

threejs-agents-model-optimizer is a skill for Claude Code, Codex from Impertio-Studio/Three.js-Claude-Skill-Package. It costs 105 tokens per session (3,687 once invoked), scanned A, original, MIT.

A workflow for making 3D model files smaller and faster to load in web projects. It works with GLTF and GLB files, common formats for sharing 3D models.

In plain words
What is it for?
Use it to assess and optimize meshes and textures, create levels of detail, compress models with Draco or KTX2, and validate an optimized GLB file.
Why use it?
Large models can slow page loading and rendering, especially on phones. It helps reduce mesh detail, texture size, and file size while checking the result.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to assess and optimize meshes and textures, create levels of detail, compress models with Draco or KTX2, and validate an optimized GLB file.

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Install with agentmods
npx agentmods add skills/impertio-studio/three.js-claude-skill-package/threejs-agents-model-optimizer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Impertio-Studio/Three.js-Claude-Skill-Package --skill threejs-agents-model-optimizer
Clone the repo
git clone --depth 1 https://github.com/Impertio-Studio/Three.js-Claude-Skill-Package

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-agents-model-optimizer

README.md
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Your own site
<a href="https://agentmods.dev/skills/impertio-studio/three.js-claude-skill-package/threejs-agents-model-optimizer"><img src="https://agentmods.dev/badge/skills/impertio-studio/three.js-claude-skill-package/threejs-agents-model-optimizer.svg" alt="Measured on agentmods" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,687 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.03687
Opus 5 $0.00053 $0.01843
Sonnet 5 $0.00021 $0.00737
Haiku 4.5 $0.00011 $0.00369

Measured 8d ago against content hash 8cdc1941a6a8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

threejs-agents-model-optimizer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/source/threejs-agents/threejs-agents-model-optimizer/SKILL.md · 467 lines

How it starts

The opening of the file, as written. The whole thing — 467 lines — stays where its author put it; the contents beside it link to each section on GitHub.

threejs-agents-model-optimizer

Quick Reference

Optimization Pipeline Overview

INPUT (.glb/.gltf)
  |
  v
[1. ASSESS] ── polygon count, texture sizes, file size, draw calls
  |
  v
[2. MESH OPTIMIZE] ── dedup, flatten, join, weld, simplify
  |
  v
[3. TEXTURE OPTIMIZE] ── resize, KTX2 compress, atlas
  |
  v
[4. COMPRESS] ── Draco mesh compression, quantize attributes
  |
  v
[5. VALIDATE] ── visual diff, file size check, runtime test
  |
  v
OUTPUT (optimized .glb)

Target File Size Budgets

Platform Max File Size Max Polygons Max Texture Size
Mobile web 2 MB 50K triangles 1024x1024
Desktop web 5 MB 200K triangles 2048x2048
Desktop app 20 MB 500K triangles 4096x4096
Hero asset (single) 1 MB 30K triangles 1024x1024

Tool Selection

Tool Best For Install
gltf-transform Full pipeline, scriptable, Node.js API npm i @gltf-transform/cli
gltfpack Fast one-shot compression npm i -g gltfpack
Blender Manual mesh editing, UV repacking Blender 3.6+

Critical Warnings

NEVER skip the assessment step -- optimizing blindly wastes time and can produce worse results than the original.

NEVER apply Draco compression AND meshopt compression to the same file -- they are mutually exclusive. Choose ONE.

NEVER use KTX2 UASTC for diffuse color maps on mobile -- UASTC textures are 8-16 bytes/texel in VRAM. ALWAYS use ETC1S for color maps on mobile targets.

NEVER simplify meshes below 10% of original without visual validation -- aggressive simplification destroys silhouettes and UV mapping.

ALWAYS validate optimized models visually before shipping -- automated metrics cannot catch all visual artifacts.

ALWAYS keep the original unoptimized model in version control -- optimization is lossy and irreversible.


Step 1: Assessment

Before optimizing, ALWAYS gather these metrics:

Read the full file on GitHub · 467 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 467 lines · 105 tokens per session scan A 8cdc1941a6a8

Subscribe to this mod's changes

threejs-agents-model-optimizer is a skill published in the GitHub repository Impertio-Studio/Three.js-Claude-Skill-Package (12 stars, last pushed 2mo ago), licensed MIT. It adds 105 tokens to every session and 3,687 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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