Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/murphy977/3d-eyes/skillnpx skills add murphy977/3d-eyes --skill skillgit clone --depth 1 https://github.com/murphy977/3d-eyesWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/murphy977/3d-eyes/skill)<a href="https://agentmods.dev/skills/murphy977/3d-eyes/skill"><img src="https://agentmods.dev/badge/skills/murphy977/3d-eyes/skill.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00093 | $0.00964 |
| Opus 5 | $0.00046 | $0.00482 |
| Sonnet 5 | $0.00019 | $0.00193 |
| Haiku 4.5 | $0.00009 | $0.00096 |
Grade A, and why
3d-debugging scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Debugging 3D files with 3d-eyes
You have eyes for 3D. The 3d-eyes MCP server renders any mesh or Gaussian
splat file so you can look at it instead of guessing from code. Trust what
you see in the render plus the JSON report over any assumption.
Workflow
- Always start with
inspect_scene(path). Look at the contact sheet (6 orthographic views + perspective) and read the findings before theorizing. - Need a closer look?
render_views(path, cameras=[{"azimuth": ..., "elevation": ..., "distance": 1.2}])- small distance zooms in,ortho: truefor exact silhouettes. - Fix the problem by editing the user's file or code (trimesh one-liners below).
- Verify with
diff_renders(before, after)and show the user the comparison image. Never claim a fix worked without looking at it.
Symptom → cause table
| What you see (or the user reports) | Likely cause | First check | Typical fix |
|---|---|---|---|
| Model renders black / dark in their engine | Flipped normals | Red faces in contact sheet (highlight_backfaces) |
mesh.invert() or trimesh.repair.fix_normals(mesh) |
| Red patches on some sides only | Partially flipped faces | flipped_normals finding says "inconsistent winding" |
trimesh.repair.fix_normals(mesh) |
| Model invisible or microscopic | Scale unit mismatch (mm vs m) | scale_anomaly finding; extents in stats |
Scale by 1000 or 0.001 on export |
| Model gigantic, camera inside it | Same, opposite direction | extents > 1000 | Scale by 0.001 |
| Gray/white/magenta untextured surface | Broken texture paths | missing_textures finding lists the files |
Fix relative paths or re-export as GLB (embeds textures) |
| Seams, shading artifacts along an edge | Non-manifold fins | nonmanifold finding |
Delete/split extra faces on the offending edges |
| Raycasts/physics/boolean ops fail on a fine-looking model | Degenerate faces | degenerate_faces finding |
mesh.update_faces(mesh.nondegenerate_faces()) |
| Splat scene has blobs floating in mid-air / haze | Training floaters | floaters in the splat report + white specks in renders |
Crop by bounding box, prune by opacity, or retrain |
| File "won't load" anywhere | Corrupt/mislabeled file | inspect_scene returns a parse error report |
Follow the error's fix field |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 57 lines · 93 tokens per session scan A b2a1cf5baea3
3d-debugging is a skill published in the GitHub repository murphy977/3d-eyes (0 stars, last pushed 1mo ago), licensed MIT. It adds 93 tokens to every session and 964 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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