blender-dev

blender-dev is a skill for Claude Code from dcc-mcp/dcc-mcp-blender. It costs 20 tokens per session (753 once invoked), scanned A, original, MIT.

A development aid for diagnosing and reloading Blender add-ons, which are extensions to Blender. It also checks the add-on environment, inspects interface metadata, and can optionally start a Python debugger.

In plain words
What is it for?
Use it to attach a development checkout, reload modules, run named diagnostics, inspect structured interface metadata, or execute explicit development and test code inside Blender.
Why use it?
It helps developers inspect add-on state and apply code changes without repeatedly restarting Blender. It also provides targeted checks when an add-on or adapter behaves unexpectedly.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to attach a development checkout, reload modules, run named diagnostics, inspect structured interface metadata, or execute explicit development and test code inside Blender.

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Install with agentmods
npx agentmods add skills/dcc-mcp/dcc-mcp-blender/blender-dev
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-dev
Clone the repo
git clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blender

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for blender-dev

README.md
[![agentmods](https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-dev/github.svg)](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev)
Your own site
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-dev/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for blender-dev

Your own site · 80×15
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 20 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 753 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00020 $0.00753
Opus 5.5 $0.00008 $0.00301
Sonnet 5.5 $0.00004 $0.00151
Haiku 4.5 $0.00002 $0.00075

Measured 1mo ago against content hash 83035ce1d958, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

blender-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 16 executable files (scripts/attach_project.py, scripts/capture_ui_snapshot.py, scripts/disable_addon.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/dcc_mcp_blender/skills/blender-dev/SKILL.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

blender-dev

Development-only diagnostics for Blender add-ons and adapter debugging.

Prefer typed domain skills for scene authoring. Use this skill when you need to inspect add-on state, attach a checkout to sys.path, reload development modules, run a named diagnostic check, inspect structured UI metadata, or start an optional debugpy listener. Code execution helpers can run arbitrary Python inside Blender and should be used only for explicit development or test flows.

Add-on lifecycle

list_addons / get_addon_status / enable_addon / disable_addon cover add-ons Blender already knows about. These three cover the rest:

Tool Description
install_addon Install a .py single-file add-on or a .zip bundle, then optionally enable it
remove_addon Disable and uninstall an add-on (works in background mode)
refresh_addons Rescan the add-on paths and report the count change

Two things that otherwise surprise callers:

  • Installing does not refresh the module list. install_addon runs addon_refresh itself, but if you drop a file into an add-on directory by other means, call refresh_addons before list_addons will show it.
  • Give addon_module for archives. Blender derives a module name from the file name, which does not always match the package inside a zip, so the install can succeed while the module never appears. Passing addon_module lets the tool confirm it; if the name is wrong you get an error naming it instead of a silent success.
  • remove_addon does not use Blender's addon_remove operator. That operator calls context.area.tag_redraw(), which is None under blender --background, so it raises there. Removal instead disables through the operator, deletes the module files directly, refreshes, and then confirms the add-on is gone — if it is still registered the call fails rather than reporting success. Single-file add-ons delete the .py; packages delete the whole directory.

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +29 lines 83035ce1d958
  2. 1mo ago Changed · +2 lines db1be1c24cfa
  3. 1mo ago First seen · 41 lines · 20 tokens per session scan A 9429171cdcb9

Subscribe to this mod's changes

blender-dev is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (50 stars, last pushed today), licensed MIT. It adds 20 tokens to every session and 753 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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