Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add dcc-mcp/dcc-mcp-blender --skill blender-devgit clone --depth 1 https://github.com/dcc-mcp/dcc-mcp-blenderWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev)<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-dev/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/dcc-mcp/dcc-mcp-blender/blender-dev"><img src="https://agentmods.dev/badge/skills/dcc-mcp/dcc-mcp-blender/blender-dev.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00020 | $0.00367 |
| Opus 5 | $0.00010 | $0.00183 |
| Sonnet 5 | $0.00004 | $0.00073 |
| Haiku 4.5 | $0.00002 | $0.00037 |
Grade A, and why
blender-dev scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
blender-dev
Development-only diagnostics for Blender add-ons and adapter debugging.
Prefer typed domain skills for scene authoring. Use this skill when you need to
inspect add-on state, attach a checkout to sys.path, reload development
modules, run a named diagnostic check, inspect structured UI metadata, or start
an optional debugpy listener. Code execution helpers can run arbitrary Python
inside Blender and should be used only for explicit development or test flows.
What ships with it
14 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- scripts/attach_project.py 388 B runs code
- scripts/capture_ui_snapshot.py 391 B runs code
- scripts/disable_addon.py 382 B runs code
- scripts/enable_addon.py 378 B runs code
- scripts/find_ui_elements.py 387 B runs code
- scripts/get_addon_status.py 380 B runs code
- scripts/get_python_environment.py 404 B runs code
- scripts/list_addons.py 372 B runs code
- scripts/reload_modules.py 393 B runs code
- scripts/run_check.py 371 B runs code
- scripts/run_entrypoint.py 399 B runs code
- scripts/run_script.py 381 B runs code
- scripts/start_debug_server.py 406 B runs code
- tools.yaml 11 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 41 lines · 20 tokens per session scan A 9429171cdcb9
blender-dev is a skill published in the GitHub repository dcc-mcp/dcc-mcp-blender (29 stars, last pushed yesterday), licensed MIT. It adds 20 tokens to every session and 367 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
comfyui-workflow-repair
A diagnostic and repair workflow for ComfyUI workflows, which are saved graphs of image-generation nodes and their connections. It checks for missing or outdated nodes, invalid links, and parameter problems, and can migrate workflows between versions.
blender-reference-modeling
Build, compare, review, or repair a Blender model against an actual supplied image, photograph, concept, or visual reference using adaptive decomposition, measurable proportions, evidence scoring, and bounded repair. Use only when the request explicitly concerns model creation or quality against visual form criteria…
blender-bridge
Operate Blender Agent Bridge through its stable five-tool MCP gateway for scene inspection, modeling, materials, rigging, animation, simulation, rendering, external assets, trusted scripts, and preview decisions. Use whenever an agent must work in a live Blender scene through Blender Bridge, especially when only…
blender-mcp
Control Blender directly from Hermes via socket connection to the blender-mcp addon. Create 3D objects, materials, animations, and run arbitrary Blender Python (bpy) code. Use when user wants to create or modify anything in Blender.
dcc-mcp-core
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
maya-pipeline
Domain skill — Maya asset pipeline orchestration: set up project directory structures, export scenes to USD, and coordinate multi-step DCC workflows. Use when initialising a Maya project or exporting assets for a downstream pipeline. Not for raw geometry editing — use maya-geometry for that. Not for low-level USD file…