Instructions file CodexOpenCode
Instructions for loomle/loomle, covering loomle working rules, goal, public protocol naming, mutation dry run contract and workflow.
Instructions file CodexOpenCode
Instructions for loomle/loomle, covering loomle working rules, goal, public protocol naming, mutation dry run contract and workflow.
Skill Claude CodeCodex
Control and debug one in-process Unreal Engine Play In Editor or Simulate session through Loomle Python after applying the use-unreal-python safety workflow. Use when reproducing gameplay, querying runtime Actors or components, invoking gameplay APIs, checking state across frames, or managing PIE start and stop.
Skill Claude CodeCodex
Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has…
Skill Claude CodeCodex
Create, edit, duplicate, rename, move, or cross-project migrate persistent Unreal Engine assets through Loomle Python after applying use-unreal-python. Use when no structured Loomle interface owns the required asset lifecycle operation; excludes Level assets, deletion, bulk import, and Blueprint Graph internals.
Skill Claude CodeCodex
Use Loomle's unrestricted Unreal Python fallback safely when no structured Loomle interface covers the required Unreal Editor capability. Apply live context checks, capability selection, API introspection, idempotent mutations, exact continuation polling, partial-state recovery, explicit persistence, and independent…
MCP server Claude CodeCodexCursor +2
MCP server "loomle" as configured in loomle/loomle. Launched with https://github.com/loomle/loomle/releases/download/v0.7.14/loomle-mcp-registry-0.