loomle

6 mods across 1 repository, 13 stars between them.

loomle/loomle

Skill Claude CodeCodex

Control and debug one in-process Unreal Engine Play In Editor or Simulate session through Loomle Python after applying the use-unreal-python safety workflow. Use when reproducing gameplay, querying runtime Actors or components, invoking gameplay APIs, checking state across frames, or managing PIE start and stop.

not rated 13 5d ago A 65 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Format and audit Unreal Engine Blueprint K2 graphs through Loomle using exact live node and pin geometry. Use when arranging selected Blueprint nodes, repairing spaghetti, choosing compact Helixing versus left-side data layout, straightening execution flow, separating branches, or evaluating whether a graph has…

not rated 13 5d ago A 65 tokens original MIT

loomle/loomle

Skill Claude CodeCodex

Create, edit, duplicate, rename, move, or cross-project migrate persistent Unreal Engine assets through Loomle Python after applying use-unreal-python. Use when no structured Loomle interface owns the required asset lifecycle operation; excludes Level assets, deletion, bulk import, and Blueprint Graph internals.

not rated 13 5d ago A 65 tokens original MIT

use-unreal-python

04

loomle/loomle

Skill Claude CodeCodex

Use Loomle's unrestricted Unreal Python fallback safely when no structured Loomle interface covers the required Unreal Editor capability. Apply live context checks, capability selection, API introspection, idempotent mutations, exact continuation polling, partial-state recovery, explicit persistence, and independent…

not rated 13 5d ago A 60 tokens original MIT

loomle

05

loomle/loomle

MCP server Claude CodeCodexCursor +2

MCP server "loomle" as configured in loomle/loomle. Launched with https://github.com/loomle/loomle/releases/download/v0.7.14/loomle-mcp-registry-0.

not rated 13 5d ago A tokens not measured original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: