Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tc-imba/ue-official-mcp --skill ue-official-mcp-5.8.0git clone --depth 1 https://github.com/tc-imba/ue-official-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tc-imba/ue-official-mcp/ue-official-mcp-5.8.0)<a href="https://agentmods.dev/skills/tc-imba/ue-official-mcp/ue-official-mcp-5.8.0"><img src="https://agentmods.dev/badge/skills/tc-imba/ue-official-mcp/ue-official-mcp-5.8.0/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tc-imba/ue-official-mcp/ue-official-mcp-5.8.0"><img src="https://agentmods.dev/badge/skills/tc-imba/ue-official-mcp/ue-official-mcp-5.8.0.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00145 | $0.01336 |
| Opus 5 | $0.00072 | $0.00668 |
| Sonnet 5 | $0.00029 | $0.00267 |
| Haiku 4.5 | $0.00015 | $0.00134 |
Grade A, and why
ue-official-mcp-5.8.0 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.
ue-official-mcp-5.8.0 — pick the right UE 5.8.0 MCP tool
Operational routing for the official Unreal Engine 5.8.0 MCP server (the ModelContextProtocol
plugin). This skill is the decision layer + an index into the generated tool catalog under
references/. All schemas in this skill are captured from UE 5.8.0 — for other engine versions
(including UE 5.8 patch releases) use the matching ue-official-mcp-<X.Y.Z> skill, since the MCP
plugin is Experimental and surfaces drift between releases.
With AllToolsets enabled, the server exposes dozens of toolsets / hundreds of tools over HTTP
(streamable, default http://127.0.0.1:8000/mcp). It requires the editor running and runs
serially on the game thread — never issue overlapping calls. For the exact live counts and the
snapshot date this reference was generated from, see references/index.md.
When to use
Before any official-MCP editor-automation call — to choose which toolset/tool fits the task,
then read the matching references/*.md for tool names and (in the raw per-toolset file under
references/toolsets/) the full input/output JSON schemas. Call directly from those schemas —
no describe_toolset pre-flight needed.
How to call
Tool Search is on, so tools/list shows only 3 meta-tools. In a Claude Code session they surface as
mcp__<server-key>__*, where <server-key> is the name given to the server in the MCP client's
.mcp.json (Epic's setup example uses unreal-mcp → mcp__unreal-mcp__*). The three meta-tools:
list_toolsets— names + summaries of the enabled toolsets. Don't call for discovery: use the routing table below.describe_toolset(toolset_name)— the tools (names + schemas) in one toolset. Only call as the recovery path when acall_toolreturns a schema-shaped error (missing/unknown field, wrong type), to check whether the live schema has drifted from the file.call_tool(name, arguments)— dispatch a tool; result returns on the same turn.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- index.md 537 B
- references/animation-sequencer.md 44 KB
- references/blueprint.md 7.5 KB
- references/data-tables.md 5.4 KB
- references/editor-automation.md 8.5 KB
- references/gas.md 3.7 KB
- references/index.md 1.7 KB
- references/material.md 6.4 KB
- references/mesh-geometry.md 10 KB
- references/niagara.md 8.1 KB
- references/project-misc.md 10 KB
- references/scene-actor.md 8.3 KB
- references/toolsets/aimodule_toolset.toolsets.behavior_tree.BehaviorTreeTools.md 8.6 KB
- references/toolsets/animation_toolset.toolsets.conditions.SequencerConditionTools.md 9.3 KB
- references/toolsets/animation_toolset.toolsets.controlrig_sequencer.SequencerControlRigTools.md 83 KB
- references/toolsets/animation_toolset.toolsets.controlrig.ControlRigTools.md 114 KB
- references/toolsets/animation_toolset.toolsets.custom_bindings.SequencerCustomBindingTools.md 16 KB
- references/toolsets/animation_toolset.toolsets.import_export.SequencerImportExportTools.md 14 KB
- references/toolsets/animation_toolset.toolsets.keyframing.SequencerKeyframingTools.md 25 KB
- references/toolsets/animation_toolset.toolsets.outliner.SequencerOutlinerTools.md 15 KB
- references/toolsets/animation_toolset.toolsets.sequencer.SequencerTools.md 161 KB
- references/toolsets/AutomationTestToolset.AutomationTestToolset.md 6.0 KB
- references/toolsets/ConfigSettingsToolset.ConfigSettingsToolset.md 7.8 KB
- references/toolsets/conversation_toolset.toolsets.conversation.ConversationTools.md 11 KB
- references/toolsets/DataflowAgent.DataflowAgentToolset.md 23 KB
- references/toolsets/DataRegistryToolset.DataRegistryTools.md 11 KB
- references/toolsets/editor_toolset.toolsets.actor.ActorTools.md 23 KB
- references/toolsets/editor_toolset.toolsets.asset.AssetTools.md 16 KB
- references/toolsets/editor_toolset.toolsets.blueprint.BlueprintTools.md 103 KB
- references/toolsets/editor_toolset.toolsets.curve_table.CurveTableTools.md 11 KB
- references/toolsets/editor_toolset.toolsets.data_asset.DataAssetTools.md 1.8 KB
- references/toolsets/editor_toolset.toolsets.data_table.DataTableTools.md 11 KB
- references/toolsets/editor_toolset.toolsets.material_instance.MaterialInstanceTools.md 16 KB
- references/toolsets/editor_toolset.toolsets.material.MaterialTools.md 33 KB
- references/toolsets/editor_toolset.toolsets.object.ObjectTools.md 7.2 KB
- references/toolsets/editor_toolset.toolsets.primitive.PrimitiveTools.md 14 KB
- references/toolsets/editor_toolset.toolsets.programmatic.ProgrammaticToolset.md 3.7 KB
- references/toolsets/editor_toolset.toolsets.scene.SceneTools.md 33 KB
- references/toolsets/editor_toolset.toolsets.skeletal_mesh.SkeletalMeshTools.md 33 KB
- references/toolsets/editor_toolset.toolsets.static_mesh.StaticMeshTools.md 21 KB
- references/toolsets/editor_toolset.toolsets.string_table.StringTableTools.md 8.3 KB
- references/toolsets/editor_toolset.toolsets.texture.TextureTools.md 2.6 KB
- references/toolsets/EditorToolset.EditorAppToolset.md 30 KB
- references/toolsets/EditorToolset.LogsToolset.md 3.2 KB
- references/toolsets/GameFeaturesToolset.GameFeaturesToolset.md 5.4 KB
- references/toolsets/GameplayTagsToolset.GameplayTagsToolset.md 5.2 KB
- references/toolsets/GASToolsets.AbilitySystemInspectorToolset.md 6.9 KB
- references/toolsets/GASToolsets.AttributeSetToolset.md 3.8 KB
- references/toolsets/GASToolsets.GameplayCueToolset.md 9.7 KB
- references/toolsets/index.md 9.2 KB
- references/toolsets/NiagaraToolsets.NiagaraToolset_Assets.md 10 KB
- references/toolsets/NiagaraToolsets.NiagaraToolset_Blueprint.md 4.2 KB
- references/toolsets/NiagaraToolsets.NiagaraToolset_Component.md 52 KB
- references/toolsets/NiagaraToolsets.NiagaraToolset_Info.md 1.2 KB
- references/toolsets/NiagaraToolsets.NiagaraToolset_System.md 511 KB
- references/toolsets/PCGToolset.PCGSpatialToolset.md 1.8 KB
- references/toolsets/PCGToolset.PCGToolset.md 48 KB
- references/toolsets/PhysicsToolsets.PhysicsAssetToolset.md 25 KB
- references/toolsets/PluginToolset.PluginToolset.md 21 KB
- references/toolsets/SemanticSearchToolset.SemanticSearchToolset.md 6.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 70 lines · 145 tokens per session scan A c4479fafe7df
ue-official-mcp-5.8.0 is a skill published in the GitHub repository tc-imba/ue-official-mcp (2 stars, last pushed 2mo ago), licensed MIT. It adds 145 tokens to every session and 1,336 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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