44-99

19 mods across 1 repository, 2 stars between them.

unreal-mcp

01

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use this skill to perform actions inside an Unreal Engine project via a live-editor MCP connection. Trigger when the user wants to change, query, or run something in their Unreal Engine project, not for conceptual or docs questions. Concrete triggers: spawn/move/duplicate/transform actors in a level, open a .uproject…

2 1mo ago A 266 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when Unreal Engine NPCs need spawning, possession, perception, navigation, patrol, pursuit, attack decisions, Behavior Trees, StateTree, EQS, failure recovery, or proof of a closed AI gameplay loop.

2 1mo ago A 48 tokens

unreal-animation

03

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine character needs an Animation Blueprint, locomotion state machine, blend space, montage, slot, notify, root motion, retargeting, hit reaction, death animation, or animation/runtime synchronization repair.

2 1mo ago A 48 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when Unreal assets must be searched, reused, imported, moved, renamed, saved, dependency-checked, or evaluated for runtime and licensing suitability.

2 1mo ago A 36 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine feature needs a deliberate Blueprint, C++, or hybrid implementation route, especially for reusable state owners, graph changes, modules, components, compile failures, or editor-visible APIs.

2 1mo ago A 48 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine game needs weapons, attacks, traces, projectiles, damage, health, hit reactions, death, scoring, cooldowns, targeting, combat reset, or recovery from invalid combat events.

2 1mo ago A 49 tokens

unreal-game-builder

07

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when building, completing, or repairing a playable Unreal Engine game or vertical slice that spans several gameplay, world, presentation, testing, and delivery domains.

2 1mo ago A 36 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when defining or repairing Unreal Engine GameMode, GameState, PlayerState, Controller, Pawn, Character, subsystem, component, or replicated gameplay ownership and lifecycle boundaries.

2 1mo ago A 40 tokens

unreal-level-design

09

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine map needs blockout, player-scale metrics, a critical path, encounters, traversal, collision, navigation, landmarks, spawn safety, readability, or spatial playtest repair.

2 1mo ago A 44 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine scene needs materials, instances, landscape or mesh shading, decals, lighting, exposure, fog, reflections, post-process, visual hierarchy, or repair of unreadable and overly expensive rendering.

2 1mo ago A 49 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine game needs interactable objects, objective progression, collection, triggers, win/fail states, prompts, scoring, reset, or recovery from invalid and repeated interactions.

2 1mo ago A 44 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine project has low frame rate, hitches, stalls, memory growth, long loads, excessive draw calls, shader or overdraw cost, expensive AI or Blueprint work, or needs an evidence-based performance budget.

2 1mo ago A 53 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine player cannot reliably spawn, possess, move, look, jump, aim, interact, switch input modes, or recover control after restart, or when Enhanced Input and camera ownership must be established.

2 1mo ago A 48 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when Unreal Engine work must be compiled, exercised in PIE, saved and reopened, packaged, launched, smoke-tested, or triaged from logs before a completion or delivery claim.

2 1mo ago A 43 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when beginning or resuming Unreal Engine work and the active project, maps, framework, plugins, content, compile state, logs, or available MCP capabilities are not yet established.

2 1mo ago A 41 tokens

unreal-terrain-pcg

16

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine world needs Landscape terrain, water, foliage, biome masks, splines, procedural placement, PCG graphs, deterministic seeds, or terrain-related collision and performance repair.

2 1mo ago A 45 tokens

unreal-ui-umg

17

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine game needs UMG HUD, menus, prompts, crosshairs, objective or health display, input-mode changes, viewport lifecycle, responsive layout, or repair of stale and duplicated widgets.

2 1mo ago A 49 tokens

unreal-vfx-audio

18

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine game needs Niagara, particles, impact effects, trails, ambience, Sound Cues, MetaSounds, spatial audio, music, UI sounds, or a coordinated feedback pass for gameplay events.

2 1mo ago A 49 tokens

44-99/unreal-agent-benchmark

Skill Claude CodeCodex

Use when an Unreal Engine level needs settlements, roads, districts, streaming, World Partition, data layers, weather, time of day, large-scale dressing, landmarks, or a cohesive world pass beyond blockout and terrain.

2 1mo ago A 50 tokens