roblox-localization

roblox-localization is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 28 tokens per session (670 once invoked), scanned A, original, MIT.

A guide to adding multiple languages and region-aware behavior to Roblox experiences. It covers translation tables, automatic translation, player locale settings, and country detection.

In plain words
What is it for?
Use it when building translation tables, automatic interface translation, locale detection, country or region checks, or other Roblox localization features.
Why use it?
It explains how to provide suitable text and regional behavior for players whose language, device settings, or location differs.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo 4d ago A scan Socket: passSnyk: passSkillSpector: pass 28 tokens original MIT

Good fit Use it when building translation tables, automatic interface translation, locale detection, country or region checks, or other Roblox localization features.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-localization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-localization
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-localization

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-localization/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-localization)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-localization"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-localization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-localization

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-localization"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-localization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 670 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 23 Aug 2026
  • Snyk pass 23 Aug 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00670
Opus 5 $0.00014 $0.00335
Sonnet 5 $0.00006 $0.00134
Haiku 4.5 $0.00003 $0.00067

Measured 10d ago against content hash 124729cac0c2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

roblox-localization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-localization/SKILL.md · 68 lines

How it starts

The opening of the file, as written. The whole thing — 68 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Localization

When to Load

Load when implementing multi-language support, translation systems, locale-specific content, or region detection. Covers LocalizationService, LocalizationTable, auto-translation, and country/region detection.

Quick Reference

Locale Detection

  • player.LocaleId: locale the player set for their Roblox account (e.g. en-us, pt-br, ja-jp)
  • LocalizationService.RobloxLocaleId: locale for core/internal features
  • LocalizationService.SystemLocaleId: player's OS locale
  • LocalizationService:GetCountryRegionForPlayerAsync(player): country code from IP geolocation (e.g. US, BR, JP)

Translation Tables

  • LocalizationTable: stores translation entries (key → translations per locale)
  • Parent LocalizationTable under LocalizationService for auto-translation
  • Set GuiBase2d.RootLocalizationTable on GUI objects for per-element tables
  • Studio can auto-extract strings into a table via the Localization Tools plugin

Auto-Translation

  • Auto-translation requires AutoLocalize = true on the GUI and its ancestors, plus a matching table entry
  • Set TextLabel.Text normally; the engine replaces it with the translated string for the player's locale
  • Missing translations fall back to the source text

Manual Translation

local translator = LocalizationService:GetTranslatorForPlayerAsync(player)
local translated = translator:Translate(game, "Welcome!")
local formatted = translator:FormatByKey("coins_count", {count})

Country/Region Detection

local country = LocalizationService:GetCountryRegionForPlayerAsync(player)
if country == "US" then -- USD pricing
    -- US offer
elseif country == "GB" then
    -- UK offer
end

Key Rules

  • GetCountryRegionForPlayerAsync is async; wrap in pcall, may fail
  • GetTranslatorForPlayerAsync is async; cache the translator
  • Set RootLocalizationTable to choose a table; keep AutoLocalize true through the ancestor chain
  • Translation entries: SourceText, SourceLocaleId, then en-us, pt-br, etc. columns
  • Export/import tables as CSV from Studio for bulk editing
  • Test with different locales using Studio's locale simulator

Read the full file on GitHub · 68 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 68 lines · 28 tokens per session scan A 124729cac0c2

Subscribe to this mod's changes

roblox-localization is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 4d ago), licensed MIT. It adds 28 tokens to every session and 670 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.