Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add jame581/GodotPrompter --skill localizationgit clone --depth 1 https://github.com/jame581/GodotPrompterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/jame581/godotprompter/localization)<a href="https://agentmods.dev/skills/jame581/godotprompter/localization"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/localization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/jame581/godotprompter/localization"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/localization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00042 | $0.03300 |
| Opus 5.5 | $0.00017 | $0.01320 |
| Sonnet 5.5 | $0.00008 | $0.00660 |
| Haiku 4.5 | $0.00004 | $0.00330 |
Grade A, and why
localization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 347 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Localization in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs; GDScript first, then C#.
Related skills: godot-ui for Control nodes and theme management, save-load for persisting language settings, responsive-ui for layout adjustments per locale.
1. Core Concepts
How Godot Localization Works
- Wrap all user-facing strings in
tr()— Godot's translation function - Create translation files (CSV or PO) mapping keys to translated strings
- Import translation files as
Translationresources - Switch locale at runtime via
TranslationServer.set_locale()
All Control nodes with text, tooltip_text, or placeholder_text properties auto-translate when the value matches a translation key.
Translation Key Strategies
| Strategy | Example Key | Pros | Cons |
|---|---|---|---|
| Semantic keys | MENU_START_GAME |
Clear intent, easy to find | Needs a default language fallback |
| English-as-key | Start Game |
Readable code, no mapping file for English | Breaks if English text changes |
Recommendation: Use semantic keys (
MENU_START_GAME) for production; English-as-key only for prototypes or solo projects.
2. Translation Files
CSV Format
The simplest format. First column is the key, subsequent columns are locale codes.
keys,en,cs,de,ja
MENU_START,Start Game,Začít hru,Spiel starten,ゲームスタート
MENU_OPTIONS,Options,Nastavení,Optionen,オプション
MENU_QUIT,Quit,Ukončit,Beenden,終了
PLAYER_HEALTH,Health: %d,Zdraví: %d,Gesundheit: %d,体力: %d
ITEM_COLLECTED,%s collected!,%s sebráno!,%s gesammelt!,%sを入手!
Save as translations.csv in your project. Godot auto-detects the format on import.
Import settings (Import dock):
- Delimiter: Comma (default) or Tab
- Translations section: enable/disable individual locales
PO Format (Gettext)
Industry-standard format, preferred by translation teams and tools like Poedit, Weblate, Crowdin.
Create a POT template (messages.pot):
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago Changed e8203331e099
- 1mo ago First seen · 347 lines · 42 tokens per session scan A 37e3f1f77932
localization is a skill published in the GitHub repository jame581/GodotPrompter (851 stars, last pushed 5d ago), licensed MIT. It adds 42 tokens to every session and 3,300 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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script-update-or-create
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