Skill Claude Code
Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.
Skill Claude Code
Use when adding, changing, or auditing Roblox analytics: AnalyticsService events, economy, funnels, onboarding traces, rate limits.
Skill Claude Code
Use when adding, changing, or fixing Roblox animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Skill Claude Code
Use when adding, moving, refactoring, or reviewing Roblox feature ownership, code layout, dependencies, startup, or client-server boundaries.
Skill Claude Code
Use when adding, changing, or fixing Roblox audio: playback, spatial sound, music, sound effects, SoundGroups, or dynamic effects.
Skill Claude Code
Use when building or editing geometry, maps, props, or generated assets with MCP or standalone Luau.
Skill Claude Code
Use when scripting or fixing Roblox camera behavior: CFrame placement, screen raycasts, first/third-person, shoulder views, cutscenes.
Skill Claude Code
Use for Roblox Open Cloud: API keys, OAuth 2.0, webhooks, scopes, token lifecycle, DataStore or messaging access from outside the game.
Skill Claude Code
Load FIRST for any Roblox task: build, change, fix, debug, review, audit, or plan. Sets initiative and which decisions need the user.
Skill Claude Code
Use when writing, changing, debugging, or auditing Roblox player saves: DataStore, ProfileStore, session locks, schemas, migrations.
Skill Claude Code
Use for Roblox growth: diagnosing stats, discovery, retention, onboarding, experiments, LiveOps, thumbnails, and packaging.
Skill Claude Code
Use when building or fixing Roblox menus, HUDs, shops, dialogs, or UI that must work on phones, tablets, desktop and console.
Skill Claude Code
Use when handling Roblox touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, or cross-platform action binding.
Skill Claude Code
Use when setting up or changing Roblox lighting, atmosphere, day/night cycles, or post-processing effects.
Skill Claude Code
Use when adding or fixing Roblox translation: localization tables, auto-translation, locale-specific content, or region detection.
Skill Claude Code
Use when writing, editing, or debugging any Luau: tables, control flow, string patterns, scope, closures, and errors ported from JS/Python.
Skill Claude Code
Use when writing or refactoring Roblox Luau modules, object lifecycles, signals, task scheduling, pcall, and cleanup.
Skill Claude Code
Use when adding or fixing Luau type annotations: generics, unions, narrowing, strict mode, sealed tables, module type exports, typed metatables.
Skill Claude Code
Use when adding, changing, or auditing Roblox purchases: GamePasses, Developer Products, subscriptions, private servers, policy checks.
Skill Claude Code
Use when adding, changing, or auditing RemoteEvents/RemoteFunctions: argument validation, rate limits, server authority, exploit prevention.
Skill Claude Code
Use when creating or fixing Roblox NPCs, bots or enemies: pathfinding, state machines, line of sight, spawns, AI update loops.
Skill Claude Code
Use when profiling or fixing Roblox performance: low FPS, lag, memory, network load, slow phones, hot paths.
Skill Claude Code
Use when building or fixing Roblox physics: vehicles, ragdolls, projectiles, elevators, constraints, forces, network ownership.
Skill Claude Code
Use before publishing or updating a Roblox experience to run evidence-backed release gates and a pre-release audit.
Skill Claude Code
Use when auditing or hardening Roblox code against exploits: authority, remotes, economy, purchases, and DataStore flows.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: