Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TabooHarmony/roblox-brain --skill roblox-securitygit clone --depth 1 https://github.com/TabooHarmony/roblox-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-security)<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-security"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-security/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-security"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-security.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.00659 |
| Opus 5.5 | $0.00012 | $0.00264 |
| Sonnet 5.5 | $0.00006 | $0.00132 |
| Haiku 4.5 | $0.00003 | $0.00066 |
Grade A, and why
roblox-security scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 22d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Roblox Security
When to Load
Load for authority, remote abuse, economy, saves, bans, or sandboxing audits. Remote validation/rate limits: roblox-networking.
Quick Reference
Core: Client is always compromised. The server remains the source of truth, but the implementation depends on the authority model.
Authority Models
- Classic replication: validate client requests against server state. Never trust client damage, currency, inventory, permissions, or positions.
- Server Authority:
Workspace.AuthorityMode = Server: the server owns core simulation while clients predict and recover from misprediction. UseBindToSimulation()(needsUseFixedSimulation), not blanketHeartbeatcorrection. Cheap for stock characters, rewrite-scale for authored simulation (full.md). - Both: validate attacks, purchases, teleports, permissions, and custom remotes at the server boundary.
Audit Checklist
CRITICAL: Server-authoritative state · Documented authority model · Validate all arg types · Rate limit remotes · Session-lock DataStore · No client currency mutations · ProcessReceipt verification · No secrets in client code
HIGH: Validate custom movement and action transitions · BindToClose protection · Atomic trading · Never trust client values · Use InputActions for simulation input in Server Authority projects · Validate ProximityPrompt/ClickDetector/DragDetector like remotes
MEDIUM: Server cooldowns · server-computed leaderboards · anti-AFK reward checks · TextService filtering · Script sandboxing for third-party code
Enforcement
Enforcement is a product decision with appeal implications. Players:BanAsync/UnbanAsync are server-only and need Players.BanningEnabled; pcall them. Duration, reason limits and device blocks: full.md.
Anti-Patterns
Don't obfuscate client code, use _G for security, kick without logging, over-validate movement, or rely on client anti-cheat.
See references/full.md for detailed examples.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 22d ago Changed · +4 lines · +3 tokens per session 1d123e218d52
- 23d ago Changed 35cba3964ce4
- 1mo ago Changed · +1 lines 94758f1ae30b
- 1mo ago Changed · +4 lines 5f7647c4c030
- 2mo ago Changed 1550c1b0d36a
- 2mo ago First seen · 43 lines · 26 tokens per session scan A 5b8e467a1ff1
roblox-security is a skill published in the GitHub repository TabooHarmony/roblox-brain (162 stars, last pushed 23d ago), licensed MIT. It adds 29 tokens to every session and 659 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
roblox-security compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| roblox-securityTabooHarmony/roblox-brain | Skill | 162 | 23d ago | MIT | A | 29 | Claude Code |
| 3d-essentialsjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 47 | Claude Code |
| ability-systemjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 34 | Claude Code |
| addon-developmentjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 24 | Claude Code |
| ai-navigationjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 26 | Claude Code |
| animation-systemjame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 27 | Claude Code |
| assets-pipelinejame581/GodotPrompter | Skill | 929 | 5d ago | MIT | A | 29 | Claude Code |