animation-system

animation-system is a skill for Claude Code from jame581/GodotPrompter. It costs 27 tokens per session (3,781 once invoked), scanned A, original, MIT.

A guide for adding character and object animation in Godot 4.3 or newer. It covers AnimationPlayer for playing clips and AnimationTree for blending animations and managing transitions.

In plain words
What is it for?
Use it for sprite animation, keyframe playback, smooth walk-and-run blending, directional movement, layered body animation, and code-driven motion.
Why use it?
It helps you choose the right Godot animation tool and avoid using a more complex setup when simple playback is enough.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the godot-prompter plugin — 57 skills, 9 agents, 2 hooks shipped together

Good fit Use it for sprite animation, keyframe playback, smooth walk-and-run blending, directional movement, layered body animation, and code-driven motion.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/jame581/godotprompter/animation-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add jame581/GodotPrompter --skill animation-system
Clone the repo
git clone --depth 1 https://github.com/jame581/GodotPrompter

Made for: Claude Code.

Or install godot-prompter, the plugin that ships this one along with the rest of its 57 skills, 9 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/jame581/godotprompter/animation-system/github.svg)](https://agentmods.dev/skills/jame581/godotprompter/animation-system)
Your own site
<a href="https://agentmods.dev/skills/jame581/godotprompter/animation-system"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/animation-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/jame581/godotprompter/animation-system"><img src="https://agentmods.dev/badge/skills/jame581/godotprompter/animation-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,781 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.03781
Opus 5 $0.00014 $0.01891
Sonnet 5 $0.00005 $0.00756
Haiku 4.5 $0.00003 $0.00378

Measured 9d ago against content hash a77e5974560e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

animation-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation-system/SKILL.md · 334 lines

How it starts

The opening of the file, as written. The whole thing — 334 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation System in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

Related skills: state-machine for gameplay state management, player-controller for movement that drives animation, component-system for reusable animation components, 2d-essentials for TileMaps, parallax scrolling, 2D lights, and canvas layer organization, 3d-essentials for AnimationTree and 3D animation blending, shader-basics for shader-driven hit flash and dissolve effects, tween-animation for code-driven motion alongside keyframe animation.


1. Core Concepts

AnimationPlayer vs AnimationTree

Node Use For Complexity Notes
AnimationPlayer Simple playback, one-shot effects Low Play/stop/queue individual clips directly
AnimationTree Blending, transitions, layered animation Medium-High State machines and blend trees for smooth transitions

Rule of thumb: Start with AnimationPlayer. Add AnimationTree when you need blending between animations (walk/run blend, directional movement, layered upper/lower body).

Animation Workflow

1. Create AnimationPlayer node       → holds all animation clips
2. Add tracks in the Animation panel → keyframe properties, methods, audio
3. (Optional) Add AnimationTree      → blend/transition logic
4. Trigger from code                 → play(), travel(), set parameters

2. AnimationPlayer Basics

Scene Structure

Character (CharacterBody2D)
├── Sprite2D
└── AnimationPlayer

AnimationPlayer can animate any property on any sibling or child node: sprite frames, modulate, position, rotation, scale, visibility, collision shape disabled state, method calls (Call Method track), audio playback (Audio Playback track).

Read the full file on GitHub · 334 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 334 lines · 27 tokens per session scan A a77e5974560e

Subscribe to this mod's changes

animation-system is a skill published in the GitHub repository jame581/GodotPrompter (685 stars, last pushed 27d ago), licensed MIT. It adds 27 tokens to every session and 3,781 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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