roblox-studio-mcp

roblox-studio-mcp is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 31 tokens per session (715 once invoked), scanned A, original, MIT.

A bridge for working with Roblox Studio through built-in tools, including inspecting and editing game scripts and scenes, inserting assets, debugging, and playtesting. Roblox Studio is the editor used to create Roblox games.

In plain words
What is it for?
Use it to inspect game trees and scripts, edit or run Luau code, build maps and props, insert generated assets, debug, and test in edit, client, or server mode.
Why use it?
It helps identify the connected Studio session and inspect the target before changes are made. This reduces the chance of editing the wrong game, mode, or runtime.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents.

not rated 42repo changed 5d ago A scan Socket: passSnyk: passSkillSpector: pass 31 tokens original MIT

Good fit Use it to inspect game trees and scripts, edit or run Luau code, build maps and props, insert generated assets, debug, and test in edit, client, or server mode.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-studio-mcp
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-studio-mcp
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-studio-mcp

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-studio-mcp/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-studio-mcp)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-studio-mcp"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-studio-mcp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-studio-mcp

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-studio-mcp"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-studio-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 715 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 5 Sept 2026
  • Snyk pass 5 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00715
Opus 5 $0.00015 $0.00358
Sonnet 5 $0.00006 $0.00143
Haiku 4.5 $0.00003 $0.00072

Measured 5d ago against content hash 85940d5785e5, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-studio-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-studio-mcp/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Studio MCP

When to Load

Load for Studio MCP work: scripts, scenes, assets, debugging, or playtesting. Skip for standalone code generation.

Quick Reference

Route by capability first. Two Studio MCP bridges exist: the official (built into Studio, closed-source) and chrrxs's (MIT). Route on tools/list (get_connected_instances/eval_*/multiplayer_* → chrrxs; list_roblox_studios + per-call studio_id → official) BEFORE bridge-specific bootstrap.

Bootstrap before mutation

  1. Identify the target via list_roblox_studios (official) or get_connected_instances (chrrxs).
  2. Pass the target's studio_id (official) or instance_id (chrrxs) on every tool call.
  3. get_studio_state and confirm Edit/Client/Server availability.
  4. Inspect the target tree and scripts before changing them.

Execution contract

discover → select Studio/context → inspect → mutate in bounded batches
→ read back → start play → evaluate live → evidence → clean up

Edit-time injection (multi_edit, Edit-context execute_luau) writes scripts; it never targets a running playtest. Live evaluation targets a running VM: start play, wait for the intended Client/Server VM, then evaluate there. A stopped VM is never a live-evaluation target. Pass datamodel_type only where the tool requires it; do not guess from a previous session.

Capabilities

Inspect (search_game_tree, inspect_instance, script_read, script_grep), edit/execute (multi_edit, execute_luau), assets (search_asset/insert_asset, generate_* with wait_job_finished, store_image/upload_image), play/evidence (start_stop_play, get_console_output, screen_capture, input simulation, subagent).

Reliability rules

  • execute_luau is stateless: re-acquire references every call.
  • Read before write; read back after every script, asset, or geometry mutation.
  • Choose reuse vs generation vs native fallback before asset work.
  • Call wait_job_finished before edits that depend on a generation job.
  • Command-size limits are bridge-specific. Split large scripts into separate bounded multi_edit/execute_luau writes (or supported multi-edit operations), then read back the full payload to verify.
  • If MCP is absent, provide offline Luau and state what was not verified.

Read the full file on GitHub · 47 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · -5 lines 85940d5785e5
  2. 11d ago First seen · 52 lines · 31 tokens per session scan A e33f8877edbe

Subscribe to this mod's changes

roblox-studio-mcp is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 5d ago), licensed MIT. It adds 31 tokens to every session and 715 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.