Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TabooHarmony/roblox-brain --skill roblox-datagit clone --depth 1 https://github.com/TabooHarmony/roblox-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data)<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-data/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00027 | $0.00524 |
| Opus 5 | $0.00014 | $0.00262 |
| Sonnet 5 | $0.00005 | $0.00105 |
| Haiku 4.5 | $0.00003 | $0.00052 |
Grade A, and why
roblox-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
roblox data persistence
When to Load
Load when designing player saves, schema migrations, retries, shutdown handling, or session ownership. Use roblox-server-data for ordered leaderboards, messaging, and global world data; roblox-cloud for Open Cloud and external API access.
Quick Reference
- Define a serializable template and a version field before storing player state. Deep-copy templates so nested defaults are not shared between profiles, and run migrations before stamping the version.
- Use
UpdateAsyncfor read-modify-write operations and handle throttling or transient errors. - Prevent two servers from mutating the same player's profile at once, either with a well-understood wrapper or an equivalent session protocol.
- If using ProfileStore, use
StartSessionAsync,Profile.OnSessionEnd, andEndSessionas documented. Do not use itsStealoption for normal player loading. - Use
ProfileStore.Mockfor Studio tests that must not write live DataStore keys. - Save on meaningful changes and on lifecycle boundaries, but do not assume
PlayerRemovingalone is sufficient. - Use
BindToCloseto finish pending work within Roblox's shutdown window. - Store primitives, arrays, and dictionaries. Convert Instances, userdata, functions, and cyclic tables first. Before persisting client-influenced values: numbers must not be NaN or infinity, strings must pass
utf8.len, and any nested table must be re-validated, since one unsaveable value fails the whole key write.
Need the details? Load references/full.md for a framework-neutral persistence design.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed 74abaddd46fb
- 9d ago First seen · 35 lines · 27 tokens per session scan A eeee6cba1d74
roblox-data is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 3d ago), licensed MIT. It adds 27 tokens to every session and 524 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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