roblox-data

roblox-data is a skill for Claude Code from TabooHarmony/roblox-brain. It costs 31 tokens per session (740 once invoked), scanned A, original, MIT.

A set of practices for saving Roblox player data between play sessions using Roblox's DataStore service, which stores game data.

In plain words
What is it for?
Use it when designing save and load flows, data schemas, schema migrations, retries, or ownership of a player's data session.
Why use it?
It helps prevent lost, conflicting, or incorrectly migrated player data when servers load, update, or shut down.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Good fit Use it when designing save and load flows, data schemas, schema migrations, retries, or ownership of a player's data session.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-data
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-data
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-data

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-data/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-data/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-data

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-data"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-data.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 31 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 740 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Oct 2026
  • Snyk pass 15 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00031 $0.00740
Opus 5.5 $0.00012 $0.00296
Sonnet 5.5 $0.00006 $0.00148
Haiku 4.5 $0.00003 $0.00074

Measured 8d ago against content hash f46decb9a2c8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-data scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/core/roblox-data/SKILL.md · 43 lines

What it actually says

roblox data persistence

When to Load

Load for player saves, migrations, retries, shutdowns, or session ownership. Leaderboards/messaging/world data: roblox-server-data; Open Cloud: roblox-cloud.

Quick Reference

  • Define a serializable template and a version field before storing player state. Deep-copy templates so nested defaults are not shared; migrate, then reconcile missing fields against the template. Scope store names by environment (PlayerData_Studio) so Studio writes stay out of production.
  • Use UpdateAsync for read-modify-write; handle throttling and transient errors.
  • Prevent concurrent profile mutation with a session-ownership protocol.
  • With ProfileStore: StartSessionAsync, Profile.OnSessionEnd, EndSession as documented; no Steal for normal loads; ProfileStore.Mock for ephemeral Studio writes.
  • Save on meaningful changes and lifecycle boundaries; PlayerRemoving alone is not sufficient; BindToClose finishes pending work.
  • Store primitives/arrays/dictionaries; convert Instances/userdata/functions/cyclic tables first. Validate numbers (no NaN/inf), strings (utf8.len), nested tables: one bad value fails the write.
  • RTBF: keep the user ID as a static substring in keys (player_<UserId>) so {UserId} deletion templates match; hashed/random keys make erasure manual.
  • GetAsync serves a 4-second local cache (DataStoreGetOptions.UseCache, default true); verify writes with UseCache = false.
  • Poll DataStoreService:GetRequestBudgetForRequestType for live headroom; quotas scale with concurrent users (experience reads: 300 + CCU x 40/min).
  • New code identifies users with player.User (User.Id, DomainType, DomainId); UserId remains valid, but never mix the two IDs in one key scheme.
  • First-session traces: roblox-analytics §8.

Persistence workflows: references/full.md

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +1 lines · +4 tokens per session f46decb9a2c8
  2. 9d ago Changed · +1 lines f934ebf3cbc2
  3. 21d ago Changed · +1 lines 406c2d2aea19
  4. 1mo ago Changed · +5 lines e1859d73805b
  5. 1mo ago Changed 74abaddd46fb
  6. 1mo ago First seen · 35 lines · 27 tokens per session scan A eeee6cba1d74

Subscribe to this mod's changes

roblox-data is a skill published in the GitHub repository TabooHarmony/roblox-brain (124 stars, last pushed 9d ago), licensed MIT. It adds 31 tokens to every session and 740 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.