roblox-analytics

roblox-analytics is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 30 tokens per session (655 once invoked), scanned A, original, MIT.

A reference for Roblox AnalyticsService, Roblox’s built-in system for recording player actions, in-game currency changes, and progress through multi-step funnels.

In plain words
What is it for?
Use it when adding player-behaviour tracking, economy analytics, funnel measurement, event batching, rate-limit handling, or dashboard validation.
Why use it?
It explains how to record useful events after successful operations while respecting Roblox’s limits on event volume, fields, currencies, and funnels.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo changed 3d ago A scan Socket: passSnyk: passSkillSpector: pass 30 tokens original MIT

Good fit Use it when adding player-behaviour tracking, economy analytics, funnel measurement, event batching, rate-limit handling, or dashboard validation.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-analytics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-analytics
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-analytics

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-analytics/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-analytics)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-analytics"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-analytics/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-analytics

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-analytics"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-analytics.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 30 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 655 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 6 Sept 2026
  • Snyk pass 6 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00030 $0.00655
Opus 5 $0.00015 $0.00328
Sonnet 5 $0.00006 $0.00131
Haiku 4.5 $0.00003 $0.00065

Measured 3d ago against content hash be9e5af30ffd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

roblox-analytics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-analytics/SKILL.md · 47 lines

How it starts

The opening of the file, as written. The whole thing — 47 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Analytics Reference

When to Load

Load when tracking player behavior, economy events, or funnels, or when building AnalyticsService instrumentation.

Quick Reference

Full Reference below: load only for API signatures or implementation patterns.

Key rules:

  • Use AnalyticsService (built-in). No third-party analytics SDK needed.
  • Three event types: Custom (counters/values), Economy (currency flow), Funnel (step progression)
  • Rate limit: 120 + (20 × CCU) calls per minute. Batch where possible.
  • Max 100 custom events, 5 unique currency types, 10 funnels, 3 custom fields per event.
  • Log events AFTER successful operations, not on attempt. Failed attempts log nothing.
  • Report the balance the authoritative mutation RETURNED at commit, unchanged. Never recompute it from the leaderstats replica: it already reflects the grant; re-adding double-counts.
  • Custom fields (up to 3) slice data without burning event cardinality.
  • Economy events track sources (earned) and sinks (spent) separately.
  • Funnel steps need not fire in order; skipped intermediate steps are auto-back-filled as completed when a later step logs.
  • Events appear on Creator Hub dashboard after ~24 hours. Use "View Events" for real-time validation.
  • Prefer server-side logging for accuracy; client-side only for UI interaction tracking.
  • Creator Rewards: no AnalyticsService grant event. Analytics for leading indicators (session duration, onboarding, referral milestones); Creator Dashboard for payout attribution.

Economy health (decision layer):

  • Instrument from day one; you cannot backfill history when the economy breaks.
  • Log source AND sink per currency with SKUs + the committed mutation's returned balance.
  • Health signals: sink/source ratio, inflation (CurrencySources - CurrencySinks), whale concentration (high ARPPU + low ARPDAU), price elasticity, sink sufficiency, D1/D7 cohorts. Thresholds are heuristics, not Roblox statements.
  • Economy breaks: verify events exist + correct, read narrowest broken signal, change ONE lever, re-check. Telemetry reports what broke; the user owns the design decision.

Read the full file on GitHub · 47 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed be9e5af30ffd
  2. 9d ago First seen · 47 lines · 30 tokens per session scan A f9607b2adf38

Subscribe to this mod's changes

roblox-analytics is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 3d ago), licensed MIT. It adds 30 tokens to every session and 655 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.