roblox-performance

roblox-performance is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 24 tokens per session (699 once invoked), scanned A, original, MIT.

A Roblox performance guide for measuring and diagnosing slow frames, low frame rates, memory growth, network load, and mobile issues. It uses Roblox profiling and statistics tools.

In plain words
What is it for?
It is for profiling scripts, physics, rendering, server heartbeat, client FPS, memory, and network behavior before and after changes.
Why use it?
It helps identify what is actually consuming time or memory instead of relying on guesses about optimization.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo changed 4d ago A scan Socket: passSnyk: warnSkillSpector: pass 24 tokens original MIT

Good fit It is for profiling scripts, physics, rendering, server heartbeat, client FPS, memory, and network behavior before and after changes.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-performance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-performance
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-performance

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-performance/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-performance)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-performance"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-performance/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-performance

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-performance"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-performance.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 24 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 699 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 6 Sept 2026
  • Snyk warn 6 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00024 $0.00699
Opus 5 $0.00012 $0.00349
Sonnet 5 $0.00005 $0.00140
Haiku 4.5 $0.00002 $0.00070

Measured 4d ago against content hash 12f61c48f0c3, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

roblox-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-performance/SKILL.md · 59 lines

How it starts

The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Performance

When to Load

Use when profiling, diagnosing lag, or setting performance budgets. For code-level micro-optimizations (pooling, throttling, relevance filtering, lazy loading) load roblox-luau-patterns; this skill measures and tunes the engine.

Quick Reference

Profiling Tools

  • MicroProfiler (Ctrl+F6): Per-frame breakdown: scripts, physics, rendering. Primary tool for finding what's slow.
  • Developer Console (F9): Stats tab: memory, network, render stats. Server Stats for server-side metrics.
  • Script Profiler (Ctrl+Alt+F5): Per-script CPU usage and heap allocations.

Performance Targets

Metric Starting target Investigate at
Server heartbeat < 16ms > 33ms
Client FPS (desktop) 60 < 30
Client FPS (mobile) 45 < 30
Memory device-specific sustained growth

"Expensive" means the profiler shows it on a hot frame path (raycasts, clones, large finds, replication-heavy writes). Throttle by judgment from measurements, not a universal number, and re-measure after shipping: profile before and after on representative devices and confirm the targeted metric moved without regressions. Micro-optimizations live in roblox-luau-patterns.

Parallel Luau

  • Use Actors only after profiling identifies isolatable CPU work.
  • Workers compute; synchronize before restricted DataModel writes.
  • SharedTable and mutexes add coordination cost; they do not replace ownership boundaries.

Object Pooling

-- Pre-clone, reuse. get() returns a lease token; release() requires it,
-- so duplicate or foreign releases never re-list the object.
local obj, lease = pool:get()
-- ... use obj ...
pool:release(obj, lease)

Canonical pool code (token-lease ownership): roblox-luau-patterns.

StreamingEnabled Essentials

  • On by default. Container-scoped: only Workspace descendants stream. ModelStreamingBehavior = Improved streams non-BasePart descendants with their parent Model; Legacy streams only BaseParts.
  • Streamed-out = parented to nil, not destroyed. Luau refs persist if it streams back.
  • Config (Studio): target defaults 1024, min 64; set StreamingIntegrityMode; tune from data.
  • Gotcha: FindFirstChild("DistantPart") returns nil if streamed out. Use WaitForChild with timeout.

Read the full file on GitHub · 59 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · -3 lines 12f61c48f0c3
  2. 10d ago First seen · 62 lines · 24 tokens per session scan A c35bf6ab4a33

Subscribe to this mod's changes

roblox-performance is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 4d ago), licensed MIT. It adds 24 tokens to every session and 699 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.