roblox-architecture

roblox-architecture is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 28 tokens per session (582 once invoked), scanned A, original, MIT.

A guide for deciding where Roblox game code belongs and how its parts should connect. Roblox is a game platform where code commonly runs on the player’s device, the server, or both.

In plain words
What is it for?
It helps place code, define client-server boundaries, split modules, choose direct calls or signals, and plan startup and cleanup.
Why use it?
It clarifies who owns each feature, which side may change important data, and how startup and dependencies should work without adding an unnecessary framework.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo changed 5d ago A scan Socket: passSnyk: passSkillSpector: pass 28 tokens original MIT

Good fit It helps place code, define client-server boundaries, split modules, choose direct calls or signals, and plan startup and cleanup.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-architecture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-architecture
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-architecture

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-architecture/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-architecture)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-architecture"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-architecture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-architecture

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-architecture"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-architecture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 582 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 5 Sept 2026
  • Snyk pass 5 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00028 $0.00582
Opus 5 $0.00014 $0.00291
Sonnet 5 $0.00006 $0.00116
Haiku 4.5 $0.00003 $0.00058

Measured 5d ago against content hash 7b3be1cd56a1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

roblox-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-architecture/SKILL.md · 56 lines

How it starts

The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Architecture

When to Load

Load when code ownership is unclear, a feature crosses client and server, startup order matters, or a module is being split. Do not load merely to add a service/controller framework to a small feature.

Quick Reference

Start from one owner

For each behavior, name:

  • authoritative state and who may mutate it;
  • public operations and callers;
  • Roblox instances, connections, and tasks it owns;
  • persistence or network boundary;
  • startup and teardown conditions.

Group by feature when that keeps one change together. Split server, client, and shared code only where the runtime boundary requires it. Shared code contains no secrets or authoritative mutable state because replicated code is readable by clients.

Use the smallest dependency shape

Direct module calls are the default for a stable dependency. Use a signal when one publisher has genuinely independent observers. Do not add a global event bus, dependency container, manager class, or Init/Start ceremony to hide an ordinary dependency.

Keep module top-level work cheap and non-yielding. A small bootstrap owns only startup that truly needs ordering. Call ordered startup sequentially and fail visibly. Concurrency must be explicit and safe, not automatic task.spawn around every module.

Bound WaitForChild when a dependency arrives through replication and handle timeout. An unbounded wait turns a missing instance into a silent startup hang.

Enforce runtime authority

The client presents input and prediction. The server validates and decides authoritative outcomes. Remotes are APIs with types, bounds, state, ownership, abuse controls, and failure behavior. Route implementation details to roblox-networking and roblox-security.

Split only for evidence

Split when there is a separate lifecycle or authority boundary, a distinct persistence contract, an independently testable pure core, or unrelated reasons to change. Do not split for folder symmetry or speculative reuse.

Read the full file on GitHub · 56 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed 7b3be1cd56a1
  2. 11d ago First seen · 56 lines · 28 tokens per session scan A 60954f858b55

Subscribe to this mod's changes

roblox-architecture is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 5d ago), licensed MIT. It adds 28 tokens to every session and 582 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.