roblox-input

roblox-input is a skill for Claude Code, Codex from TabooHarmony/roblox-brain. It costs 26 tokens per session (689 once invoked), scanned A, original, MIT.

A Roblox input guide for handling keyboard, mouse, gamepad, touch, and motion controls. Roblox is a platform for building and playing interactive games.

In plain words
What is it for?
Use it to implement Roblox controls, action bindings, mobile buttons, and input handling in client-side or server-authoritative projects.
Why use it?
It helps choose the right input method for different devices and prevents client controls from conflicting with gameplay or server simulation.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

not rated 42repo changed 3d ago A scan Socket: passSnyk: passSkillSpector: pass 26 tokens original MIT

Good fit Use it to implement Roblox controls, action bindings, mobile buttons, and input handling in client-side or server-authoritative projects.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-input
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-input
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-input

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-input/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-input/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-input

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-input.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 689 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 6 Sept 2026
  • Snyk pass 6 Sept 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.00689
Opus 5 $0.00013 $0.00345
Sonnet 5 $0.00005 $0.00138
Haiku 4.5 $0.00003 $0.00069

Measured 3d ago against content hash f3a35090f389, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

roblox-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/roblox-input/SKILL.md · 58 lines

How it starts

The opening of the file, as written. The whole thing — 58 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Input

When to Load

Load for keyboard, mouse, gamepad, touch, motion, or cross-platform action binding. Client-side only. For simulation-affecting input in a Server Authority project, use the Input Action System rather than traditional input events.

Quick Reference

Core events (UserInputService): InputBegan, InputChanged, InputEnded fire as (input: InputObject, gameProcessedEvent: boolean). InputBegan does NOT fire for mouse wheel. Events only fire while the client window is focused.

Prefer ContextActionService over InputBegan for gameplay: free conflict resolution (chat won't steal H) and free mobile buttons:

local CAS = game:GetService("ContextActionService")

local function onAction(name, state, _input)
    if name == "Jump" and state == Enum.UserInputState.Begin then
        humanoid.Jump = true
    end
end

CAS:BindAction("Jump", onAction, true,
    Enum.KeyCode.Space, Enum.KeyCode.ButtonA)

BindAction(name, handler, createTouchButton, ...inputTypes). Handler returns ContextActionResult.Sink to consume, .Pass to fall through.

Server Authority: use InputAction/InputContext for inputs that affect the core simulation, store the input state where the synchronized simulation can read it, and process it through RunService:BindToSimulation() (requires Workspace.UseFixedSimulation enabled in Studio). ContextActionService remains appropriate for UI-only or classic-project actions.

Gamepad UI focus: separate gameplay bindings from menu selection. Set GuiService.SelectedObject, mark controls Selectable, and test nested/modal navigation.

Gamepad: use GetConnectedGamepads() and listen to connection changes.

Touch: use high-level gesture events or raw TouchStarted/TouchMoved/TouchEnded when tracking fingers.

Dragging: DragDetector (3D parts/models, physics-capable) and UIDragDetector (UI) make objects draggable with zero code; events DragStart/DragContinue/DragEnd.

Read the full file on GitHub · 58 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed · +4 lines f3a35090f389
  2. 9d ago First seen · 54 lines · 26 tokens per session scan A 00fe4472818f

Subscribe to this mod's changes

roblox-input is a skill published in the GitHub repository TabooHarmony/roblox-brain (42 stars, last pushed 3d ago), licensed MIT. It adds 26 tokens to every session and 689 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.