Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add TabooHarmony/roblox-brain --skill roblox-inputgit clone --depth 1 https://github.com/TabooHarmony/roblox-brainWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input)<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-input/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-input"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-input.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00031 | $0.00709 |
| Opus 5.5 | $0.00012 | $0.00284 |
| Sonnet 5.5 | $0.00006 | $0.00142 |
| Haiku 4.5 | $0.00003 | $0.00071 |
Grade A, and why
roblox-input scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
Roblox Input
When to Load
Touch, gamepad, keyboard, mouse or motion input, on-screen action buttons, cross-platform binding. Client-only; Server Authority simulation input uses the Input Action System.
Quick Reference
- Events:
InputBegan/Changed/Endedgive(input, gameProcessedEvent); filter it for gameplay. Wheel fires onlyInputChanged. - Bindings: prefer
ContextActionService:BindAction(name, handler, touchButton, ...keys); gate onstate(touch isKeyCode.Unknown); stack order, soBindActionAtPriority. Server Authority:InputAction/InputContext+RunService:BindToSimulation()(needsWorkspace.UseFixedSimulation). - Mobile first, hybrid aware: show controls from
UserInputService.PreferredInput(Enum.PreferredInput), observed withGetPropertyChangedSignal, not fromTouchEnabledcached once. - Touch action buttons: fire only for touches that began on the button; camera drags across it never fire. Place from the measured jump button under
PlayerGui.TouchGui; clear the thumbstick zone. - Gate gameplay: block attacks while a game window is open, a
TextBoxis focused,GuiService.MenuIsOpen, orGuiService.SelectedObjectis set. - Cancel is not release: holds cancel on window open,
Cancel, unequip, focus loss, input switch or pad disconnect. - Gamepad tools: default controls bind
ButtonR2throughBindActivate;Tool.ManualActivationOnly = truedisables it. Aim from the screen center on gamepad, notGetMouseLocation(). - Hints:
GetStringForKeyCode(key, Enum.KeyCodeStringFormat.Abbreviated),GetImageForKeyCode, orInputActionLabel; never hardcode Xbox names. - Test: Device Simulator + Controller Emulator; menu focus is in
roblox-gui.
Details: references/full.md
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago Changed · -18 lines · +5 tokens per session 5bde713ffff6
- 21d ago Changed cc673b46ddec
- 1mo ago Changed · +4 lines f3a35090f389
- 1mo ago First seen · 54 lines · 26 tokens per session scan A 00fe4472818f
roblox-input is a skill published in the GitHub repository TabooHarmony/roblox-brain (124 stars, last pushed 9d ago), licensed MIT. It adds 31 tokens to every session and 709 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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