roblox-lighting

roblox-lighting is a skill for Claude Code from TabooHarmony/roblox-brain. It costs 25 tokens per session (859 once invoked), scanned A, original, MIT.

A Roblox guide for controlling scene lighting, atmosphere, day-and-night changes, and post-processing effects such as bloom and color correction.

In plain words
What is it for?
It helps configure the Lighting service, fog-like atmosphere, shadows, brightness, and visual effects.
Why use it?
It provides a reference for shaping how a Roblox environment looks and changes over time.

Skill for Claude Code

Written for Claude Code: when-to-use in frontmatter.

Good fit It helps configure the Lighting service, fog-like atmosphere, shadows, brightness, and visual effects.

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Install with agentmods
npx agentmods add skills/tabooharmony/roblox-brain/roblox-lighting
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add TabooHarmony/roblox-brain --skill roblox-lighting
Clone the repo
git clone --depth 1 https://github.com/TabooHarmony/roblox-brain

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for roblox-lighting

README.md
[![agentmods](https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-lighting/github.svg)](https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-lighting)
Your own site
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-lighting"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-lighting/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for roblox-lighting

Your own site · 80×15
<a href="https://agentmods.dev/skills/tabooharmony/roblox-brain/roblox-lighting"><img src="https://agentmods.dev/badge/skills/tabooharmony/roblox-brain/roblox-lighting.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 859 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 15 Oct 2026
  • Snyk pass 15 Oct 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.00859
Opus 5.5 $0.00010 $0.00344
Sonnet 5.5 $0.00005 $0.00172
Haiku 4.5 $0.00003 $0.00086

Measured 11d ago against content hash c8a90acad840, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roblox-lighting scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gameplay/roblox-lighting/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Roblox Lighting & Atmosphere

When to Load

Load for Roblox lighting, atmosphere, day/night, or post-processing (Bloom, ColorCorrection, DepthOfField).

Quick Reference

Lighting Service

Lighting.ClockTime = 14            -- 0-24 numeric
Lighting.Brightness = 2            -- 0-10, default 2
Lighting.Ambient = Color3.fromRGB(70, 70, 70)        -- shadow fill
Lighting.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
Lighting.GlobalShadows = true
Lighting.ShadowSoftness = 0.2      -- 0=sharp, 1=soft
-- Configure tech/style/quality in Studio; these properties are not script-writable.
-- Verify enum values and device behavior against current Creator Hub docs before setting them.

Atmosphere

local atmo = Instance.new("Atmosphere")
atmo.Density = 0.3    -- 0=clear, 1=opaque (keep <0.5)
atmo.Offset = 0.25    -- 0=ground, 1=sky
atmo.Color = Color3.fromRGB(199, 199, 199)   -- near fog
atmo.Decay = Color3.fromRGB(92, 92, 92)      -- far/horizon
atmo.Glare = 0        -- 0-10
atmo.Haze = 0         -- 0-10
atmo.Parent = Lighting

Post-Processing (all parented to Lighting)

Effect Key Properties
BloomEffect Intensity (0-1), Size (px), Threshold (>0.7 recommended)
ColorCorrectionEffect Brightness, Contrast, Saturation (-1 to 1), TintColor
DepthOfFieldEffect FarIntensity, FocusDistance, InFocusRadius, NearIntensity
SunRaysEffect Intensity (0-1), Spread (0-1)

Day/Night Cycle

local CYCLE_SPEED = 1  -- minutes per full day
task.spawn(function()
    while true do
        Lighting.ClockTime += (task.wait() / 60) * (24 / CYCLE_SPEED)
        if Lighting.ClockTime >= 24 then Lighting.ClockTime -= 24 end
    end
end)

Local Lights

Light Use Key Props
PointLight Lamps, torches Range, Brightness, Color
SpotLight Flashlights Range, Angle, Face
SurfaceLight Screens, panels Range, Angle, Face

Perf: Limit shadow-casting lights to 4-6 visible. Use Shadows=false on most. Neon material = cheap glow.

Read the full file on GitHub · 80 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed · +1 lines · +5 tokens per session c8a90acad840
  2. 1mo ago First seen · 79 lines · 20 tokens per session scan A 74db0e7070a0

Subscribe to this mod's changes

roblox-lighting is a skill published in the GitHub repository TabooHarmony/roblox-brain (131 stars, last pushed 12d ago), licensed MIT. It adds 25 tokens to every session and 859 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.