Skill Claude Code needs its repo
A before-and-after screenshot workflow for checking visual changes in a Unity scene. It keeps the Scene view camera fixed, compares the two images, and sends the difference for an external review.
Skill Claude Code needs its repo
A before-and-after screenshot workflow for checking visual changes in a Unity scene. It keeps the Scene view camera fixed, compares the two images, and sends the difference for an external review.
Skill Claude Code
A workflow for placing rocks, trees, plants, and other reusable scene objects into a Unity biome, a themed area of a game world. It also covers regenerating the biome and checking the result with screenshots.
Skill Claude Code
Configure and tune Unity Terrain detail (grass/flower/fern) placement for MapGenerator biomes using prefabs and noise-driven clustering. Covers the full workflow from prefab selection through noise parameter tuning to external audit verification and performance optimization. Use when: setting up detail for any biome…
Skill Claude Code
A guide for adjusting procedural heightmaps that shape Unity game biomes. It combines terrain requirements, parameter changes, regenerated terrain, screenshots, and external review.
Skill Claude Code needs its repo
A workflow for asking an external coding agent to assess screenshots, compare images, or discuss code and algorithms. It supports continuing the discussion across multiple audit sessions.
Skill Claude Code
A utility for adding image-based heightmap stamps to a Unity MicroVerse content collection file. It scans a chosen folder and records supported image assets in the collection.
Skill Claude Code
A workflow for recreating a terrain heightmap from an existing PNG or TIFF image in a MapGenerator biome. A heightmap is an image whose brightness represents terrain elevation.
Skill Claude Code
A checklist and workflow for reviewing agent skills. It checks the skill's metadata, instructions, folder structure, and supporting files against recommended standards.
Skill Claude Code
A workflow for safely pushing Git repositories that contain large assets or binary files to GitHub. It checks repository changes and file sizes before planning commits and pushes.
Skill Claude Code
Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.
Skill Claude Code
A guide for smoothing terrain and texture transitions along MicroVerse SplineArea boundaries. A SplineArea is a closed curve used to define an area, and falloff controls how gradually its effect fades.
Skill Claude Code needs its repo
A method for tuning several parameters one at a time while observing and recording their individual effects. It uses large changes to discover an effect and smaller changes to refine it.
Skill Claude Code
Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.
Skill Claude Code
Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.
Skill Claude Code
Get Unity scene hierarchy as a structured tree. Use when you need to: (1) Inspect scene structure and parent-child relationships, (2) Explore GameObjects and their components, (3) Get hierarchy from a specific root path or selected objects. Returns the scene's GameObject tree.
Skill Claude Code
Discover available Unity Editor menu items. Use when you need to: (1) Find available menu commands and their paths, (2) Search for specific menu items by name, (3) Prepare menu item paths for execute-menu-item. Returns menu item list.
Skill Claude Code
Get details about available Unity Search providers. Use when you need to: (1) Discover available search providers and their IDs, (2) Understand search capabilities and filters, (3) Configure unity-search with specific provider options. Returns provider metadata.
Skill Claude Code
Search Unity project assets using Unity Search engine. Use when you need to: (1) Find scenes, prefabs, scripts, materials, or other assets, (2) Filter assets by file extension or type, (3) Search with Unity Search query syntax and specific providers. Returns asset paths and metadata.
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: