moorestech

61 mods across 1 repository, 83 stars between them.

before-after-audit

01

moorestech/moorestech

Skill Claude Code needs its repo

A before-and-after screenshot workflow for checking visual changes in a Unity scene. It keeps the Scene view camera fixed, compares the two images, and sends the difference for an external review.

not rated 83 yesterday A SkillSpector: pass 81 tokens original Apache-2.0

biome-creation

02

moorestech/moorestech

Skill Claude Code

A workflow for placing rocks, trees, plants, and other reusable scene objects into a Unity biome, a themed area of a game world. It also covers regenerating the biome and checking the result with screenshots.

not rated 83 yesterday A SkillSpector: pass 170 tokens original Apache-2.0

biome-detail-tuning

03

moorestech/moorestech

Skill Claude Code

Configure and tune Unity Terrain detail (grass/flower/fern) placement for MapGenerator biomes using prefabs and noise-driven clustering. Covers the full workflow from prefab selection through noise parameter tuning to external audit verification and performance optimization. Use when: setting up detail for any biome…

not rated 83 yesterday A SkillSpector: warn 131 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

A guide for adjusting procedural heightmaps that shape Unity game biomes. It combines terrain requirements, parameter changes, regenerated terrain, screenshots, and external review.

not rated 83 yesterday A SkillSpector: pass 146 tokens original Apache-2.0

external-audit

05

moorestech/moorestech

Skill Claude Code needs its repo

A workflow for asking an external coding agent to assess screenshots, compare images, or discuss code and algorithms. It supports continuing the discussion across multiple audit sessions.

not rated 83 yesterday A SkillSpector: pass 201 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

A utility for adding image-based heightmap stamps to a Unity MicroVerse content collection file. It scans a chosen folder and records supported image assets in the collection.

not rated 83 yesterday A SkillSpector: pass 81 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

A workflow for recreating a terrain heightmap from an existing PNG or TIFF image in a MapGenerator biome. A heightmap is an image whose brightness represents terrain elevation.

not rated 83 yesterday A SkillSpector: pass 157 tokens original Apache-2.0

reviewing-skills

08

moorestech/moorestech

Skill Claude Code

A checklist and workflow for reviewing agent skills. It checks the skill's metadata, instructions, folder structure, and supporting files against recommended standards.

not rated 83 yesterday A SkillSpector: pass 100 tokens original Apache-2.0

safe-github-push

09

moorestech/moorestech

Skill Claude Code

A workflow for safely pushing Git repositories that contain large assets or binary files to GitHub. It checks repository changes and file sizes before planning commits and pushes.

not rated 83 yesterday A SkillSpector: pass 114 tokens original Apache-2.0

skill-creator

10

moorestech/moorestech

Skill Claude Code

Guide for creating effective skills. This skill should be used when users want to create a new skill (or update an existing skill) that extends Claude's capabilities with specialized knowledge, workflows, or tool integrations.

not rated 83 yesterday A 45 tokens copy · 86% Apache-2.0

moorestech/moorestech

Skill Claude Code

A guide for smoothing terrain and texture transitions along MicroVerse SplineArea boundaries. A SplineArea is a closed curve used to define an area, and falloff controls how gradually its effect fades.

not rated 83 yesterday A SkillSpector: pass 138 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code needs its repo

A method for tuning several parameters one at a time while observing and recording their individual effects. It uses large changes to discover an effect and smaller changes to refine it.

not rated 83 yesterday A SkillSpector: pass 215 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

Execute Unity Editor menu commands programmatically. Use when you need to: (1) Trigger menu commands like save, build, or refresh, (2) Automate editor actions via menu paths, (3) Run custom menu items defined in project scripts.

not rated 83 yesterday A SkillSpector: pass 58 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components.

not rated 83 changed 18d ago A SkillSpector: pass 74 tokens original Apache-2.0

uloop-get-hierarchy

15

moorestech/moorestech

Skill Claude Code

Get Unity scene hierarchy as a structured tree. Use when you need to: (1) Inspect scene structure and parent-child relationships, (2) Explore GameObjects and their components, (3) Get hierarchy from a specific root path or selected objects. Returns the scene's GameObject tree.

not rated 83 changed 18d ago A SkillSpector: pass 64 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

Discover available Unity Editor menu items. Use when you need to: (1) Find available menu commands and their paths, (2) Search for specific menu items by name, (3) Prepare menu item paths for execute-menu-item. Returns menu item list.

not rated 83 yesterday A SkillSpector: pass 58 tokens original Apache-2.0

moorestech/moorestech

Skill Claude Code

Get details about available Unity Search providers. Use when you need to: (1) Discover available search providers and their IDs, (2) Understand search capabilities and filters, (3) Configure unity-search with specific provider options. Returns provider metadata.

not rated 83 yesterday A SkillSpector: pass 58 tokens original Apache-2.0

uloop-unity-search

18

moorestech/moorestech

Skill Claude Code

Search Unity project assets using Unity Search engine. Use when you need to: (1) Find scenes, prefabs, scripts, materials, or other assets, (2) Filter assets by file extension or type, (3) Search with Unity Search query syntax and specific providers. Returns asset paths and metadata.

not rated 83 yesterday A SkillSpector: pass 68 tokens original Apache-2.0

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