uloop-find-game-objects

uloop-find-game-objects is a skill for Claude Code from moorestech/moorestech. It costs 74 tokens per session (608 once invoked), scanned A, original, Apache-2.0.

A Unity Editor tool for finding GameObjects, which are objects in a Unity scene, by name, path, component, tag, layer, or selection.

In plain words
What is it for?
Use it to find scene objects, inspect their hierarchy paths and components, or retrieve the objects currently selected in Unity.
Why use it?
It avoids manually searching large scene hierarchies and helps locate inactive or specifically configured objects.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

Good fit Use it to find scene objects, inspect their hierarchy paths and components, or retrieve the objects currently selected in Unity.

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Install with agentmods
npx agentmods add skills/moorestech/moorestech/uloop-find-game-objects
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add moorestech/moorestech --skill uloop-find-game-objects
Clone the repo
git clone --depth 1 https://github.com/moorestech/moorestech

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for uloop-find-game-objects

README.md
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Your own site
<a href="https://agentmods.dev/skills/moorestech/moorestech/uloop-find-game-objects"><img src="https://agentmods.dev/badge/skills/moorestech/moorestech/uloop-find-game-objects/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for uloop-find-game-objects

Your own site · 80×15
<a href="https://agentmods.dev/skills/moorestech/moorestech/uloop-find-game-objects"><img src="https://agentmods.dev/badge/skills/moorestech/moorestech/uloop-find-game-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 74 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 608 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00074 $0.00608
Opus 5.5 $0.00030 $0.00243
Sonnet 5.5 $0.00015 $0.00122
Haiku 4.5 $0.00007 $0.00061

Measured 18d ago against content hash 02801d4c8aa7, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

uloop-find-game-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

TmpUnityPjt/MapMaking/.claude/skills/uloop-find-game-objects/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

uloop find-game-objects

Find GameObjects with search criteria or get currently selected objects.

Usage

uloop find-game-objects [options]

Parameters

Parameter Type Default Description
--name-pattern string - Name pattern to search
--search-mode string Exact Search mode: Exact, Path, Regex, Contains, Selected
--required-components array - Required components
--tag string - Tag filter
--layer integer - Layer filter (layer number)
--max-results integer 20 Maximum number of results
--include-inactive boolean false Include inactive GameObjects
--include-inherited-properties boolean false Include inherited properties in results

Search Modes

Mode Description
Exact Exact name match (default)
Path Hierarchy path search (e.g., Canvas/Button)
Regex Regular expression pattern
Contains Partial name match
Selected Get currently selected GameObjects in Unity Editor

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port)
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path)

Examples

# Find by name
uloop find-game-objects --name-pattern "Player"

# Find with component
uloop find-game-objects --required-components Rigidbody

# Find by tag
uloop find-game-objects --tag "Enemy"

# Regex search
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex

# Get selected GameObjects
uloop find-game-objects --search-mode Selected

# Get selected including inactive
uloop find-game-objects --search-mode Selected --include-inactive

Output

Returns JSON with matching GameObjects.

For Selected mode with multiple objects, results are exported to file:

  • Single selection: JSON response directly
  • Multiple selection: File at .uloop/outputs/FindGameObjectsResults/
  • No selection: Empty results with message

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -11 lines · -34 tokens per session 84282187cdc3
  2. 1mo ago First seen · 76 lines · 74 tokens per session scan A 02801d4c8aa7

Subscribe to this mod's changes

uloop-find-game-objects is a skill published in the GitHub repository moorestech/moorestech (83 stars, last pushed yesterday), licensed Apache-2.0. It adds 74 tokens to every session and 608 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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