Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add moorestech/moorestech --skill uloop-find-game-objectsgit clone --depth 1 https://github.com/moorestech/moorestechWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/moorestech/moorestech/uloop-find-game-objects)<a href="https://agentmods.dev/skills/moorestech/moorestech/uloop-find-game-objects"><img src="https://agentmods.dev/badge/skills/moorestech/moorestech/uloop-find-game-objects/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/moorestech/moorestech/uloop-find-game-objects"><img src="https://agentmods.dev/badge/skills/moorestech/moorestech/uloop-find-game-objects.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00074 | $0.00608 |
| Opus 5.5 | $0.00030 | $0.00243 |
| Sonnet 5.5 | $0.00015 | $0.00122 |
| Haiku 4.5 | $0.00007 | $0.00061 |
Grade A, and why
uloop-find-game-objects scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.
uloop find-game-objects
Find GameObjects with search criteria or get currently selected objects.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--name-pattern |
string | - | Name pattern to search |
--search-mode |
string | Exact |
Search mode: Exact, Path, Regex, Contains, Selected |
--required-components |
array | - | Required components |
--tag |
string | - | Tag filter |
--layer |
integer | - | Layer filter (layer number) |
--max-results |
integer | 20 |
Maximum number of results |
--include-inactive |
boolean | false |
Include inactive GameObjects |
--include-inherited-properties |
boolean | false |
Include inherited properties in results |
Search Modes
| Mode | Description |
|---|---|
Exact |
Exact name match (default) |
Path |
Hierarchy path search (e.g., Canvas/Button) |
Regex |
Regular expression pattern |
Contains |
Partial name match |
Selected |
Get currently selected GameObjects in Unity Editor |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Find by name
uloop find-game-objects --name-pattern "Player"
# Find with component
uloop find-game-objects --required-components Rigidbody
# Find by tag
uloop find-game-objects --tag "Enemy"
# Regex search
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
# Get selected GameObjects
uloop find-game-objects --search-mode Selected
# Get selected including inactive
uloop find-game-objects --search-mode Selected --include-inactive
Output
Returns JSON with matching GameObjects.
For Selected mode with multiple objects, results are exported to file:
- Single selection: JSON response directly
- Multiple selection: File at
.uloop/outputs/FindGameObjectsResults/ - No selection: Empty results with message
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · -11 lines · -34 tokens per session 84282187cdc3
- 1mo ago First seen · 76 lines · 74 tokens per session scan A 02801d4c8aa7
uloop-find-game-objects is a skill published in the GitHub repository moorestech/moorestech (83 stars, last pushed yesterday), licensed Apache-2.0. It adds 74 tokens to every session and 608 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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