guiguiyan930-source

8 mods across 1 repository, 311 stars between them.

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting when users ask for atlas packing, nine-patch metadata, engine…

not rated 311 +95 2mo ago A SkillSpector: pass 92 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing, transparent buttons, icons, cards, modals, navigation…

not rated 311 +95 2mo ago A SkillSpector: pass 79 tokens original MIT

game-ui-extension

03

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI…

not rated 311 +95 2mo ago A SkillSpector: pass 65 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry. Use for home, task, ranking, shop, inventory, character…

not rated 311 +95 2mo ago A SkillSpector: pass 84 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

A planning workflow for a game before its interface visuals are generated. It produces a game design document, product requirements document, and interaction logic document.

not rated 311 +95 2mo ago A SkillSpector: pass 78 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent…

not rated 311 +95 2mo ago A SkillSpector: pass 63 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to cut a combined sprite sheet, isolate every…

not rated 311 +95 2mo ago A SkillSpector: pass 85 tokens original MIT

game-ui-workflow

08

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex needs its repo

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…

not rated 311 +95 2mo ago A SkillSpector: pass 94 tokens original MIT

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: