game-ui-extension

game-ui-extension is a skill for Claude Code, Codex from guiguiyan930-source/game-ui-design-workflow. It costs 65 tokens per session (1,034 once invoked), scanned A, original, MIT.

A workflow for expanding a game concept or partial interface into a connected set of screens, player journeys, features, states, and implementation details.

In plain words
What is it for?
Use it to plan screens such as tutorials, battles, inventories, shops, social features, settings, and rewards, then record each screen's purpose, actions, layout, states, dependencies, and data needs.
Why use it?
It finds missing steps and edge cases so players can move through the game's core loop without broken or unexplained interface paths.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan screens such as tutorials, battles, inventories, shops, social features, settings, and rewards, then record each screen's purpose, actions, layout, states, dependencies, and data needs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add guiguiyan930-source/game-ui-design-workflow --skill game-ui-extension
Clone the repo
git clone --depth 1 https://github.com/guiguiyan930-source/game-ui-design-workflow

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-ui-extension

README.md
[![agentmods](https://agentmods.dev/badge/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension/github.svg)](https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension)
Your own site
<a href="https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension"><img src="https://agentmods.dev/badge/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for game-ui-extension

Your own site · 80×15
<a href="https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension"><img src="https://agentmods.dev/badge/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-extension.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,034 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01034
Opus 5 $0.00032 $0.00517
Sonnet 5 $0.00013 $0.00207
Haiku 4.5 $0.00006 $0.00103

Measured 10d ago against content hash e2d963ba90a0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

game-ui-extension scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/game-ui-extension/SKILL.md · 83 lines

What it actually says

游戏 UI 延展

从玩法和玩家旅程选择必要页面,不默认堆满所有常见系统。

输入

读取 gdd.mdprd.mdinteraction.mdspec.mdresearch.mdcontracts/style-contract.yamlplan.mdcontracts/screen-contract.yaml。若用户只给一张图,先判断它在核心循环中的位置。策划三文档缺失时,先调用 game-ui-product-design 再延展屏幕。

需要完整分类审计时读取 references/screen-taxonomy.md;普通延展不必把分类全量载入。

玩家旅程

按适用范围检查:

  1. 启动与首次进入:启动、登录、公告、选服、创建角色、教程。
  2. 核心玩法:大厅、任务、准备、关卡、战斗 HUD、暂停、结算。
  3. 成长管理:角色、装备、技能、突破、背包、图鉴、成就。
  4. 经济商业:商店、抽卡、通行证、订阅、兑换、广告奖励。
  5. 活动回流:签到、日常、活动中心、限时挑战、回归。
  6. 社交竞争:好友、公会、聊天、邮件、档案、排行、赛季。
  7. 策略表达:编队、卡组、预设、天赋、外观、家园。
  8. 支持设置:设置、控制、无障碍、账号、客服、兑换码。

只选择服务题材、平台、核心循环、留存和商业模式的页面。

屏幕优先级

  • must-have:没有它就无法完成核心循环或安全交付。
  • genre-specific:由玩法决定,例如卡牌编队或射击配装。
  • optional:增强留存、表达或运营,但不阻断首版。

每个页面的契约

写入 screen-contract.yaml

  • id:稳定的小写连字符 ID
  • purpose:解决的玩家问题
  • entry_points:从哪里进入
  • primary_actions:最重要的 1–3 个动作
  • dependencies:前置页面或系统
  • layout:顶部、中部、底部、悬浮区域
  • components:可复用与页面专属组件
  • states:默认、加载、空、锁定、可领取、冷却、错误等
  • edge_cases:背包已满、活动过期、断网、资源不足等
  • data_needs:货币、计时器、等级、库存、社交状态等

延展步骤

  1. 写出核心循环和首次进入到日常回流的路径。
  2. 将用户已有页面放入旅程,找出真正的断点。
  3. 选择页面并标注优先级;合并功能重复的入口。
  4. 为每页补齐契约,确保主操作三秒内可识别。
  5. plan.md 按依赖与价值排序,不按页面名称排序。
  6. 规划页面生成批次:先基准页,再复用度高的系统页,最后运营页。

设计约束

  • 大厅只保留有限高优入口,次级活动进入活动中心。
  • 高频动作支持一键领取、批量操作、筛选、预设或跳转来源。
  • 商城、抽卡和排行清楚显示价格、概率、结算时间与规则。
  • HUD 不遮挡核心玩法区域,并适配输入方式。
  • 每页沿用样式契约;延展改变功能重点,不另起视觉系统。

输出

  • plan.md 中的屏幕路线、生成批次和依赖
  • 完整 screen-contract.yaml
  • tasks.md 中按 [extension][page] 分仓标记的任务
  • 缺口、合并理由和风险摘要

检查

  • 从首次进入到重复回流路径闭合
  • 结算能回到成长或下一局
  • 页面没有无入口或无出口的孤岛
  • 关键系统含空、锁定、错误和资源不足状态
  • 页面数量与项目阶段相称
Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 83 lines · 65 tokens per session scan A e2d963ba90a0

Subscribe to this mod's changes

game-ui-extension is a skill published in the GitHub repository guiguiyan930-source/game-ui-design-workflow (170 stars, last pushed 1mo ago), licensed MIT. It adds 65 tokens to every session and 1,034 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

design-dna

Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides…

zanwei/design-dna · 192 tokens

roblox-ui

Build production Roblox interfaces with ScreenGui/PlayerGui lifecycle, responsive UDim2 layouts, safe insets, reusable editable Instances, cross-device input and selection, restrained motion, cleanup, and multi-viewport verification. Use for Roblox HUDs, inventories, shops, settings, ability bars, ScrollingFrames…

gamedev-skills/awesome-gamedev-agent-skills · 101 tokens

game-ui-ux

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected…

gamedev-skills/awesome-gamedev-agent-skills · 123 tokens

extract-design-system

Extract design primitives from a public website and generate starter token files for your project.

arvindrk/extract-design-system · 20 tokens

biome-creation

A workflow for placing rocks, trees, plants, and other reusable scene objects into a Unity biome, a themed area of a game world. It also covers regenerating the biome and checking the result with screenshots.

moorestech/moorestech · 170 tokens

component-family-consistency

Buttons, inputs, pills, badges, calendars, and other interactive components form a visual family — they share the same border-radius, colour logic, shadow scale, border style, and spacing rhythm. Inconsistency between them breaks the sense of a coherent product. Use when building or reviewing a component library…

dembrandt/dembrandt-skills · 76 tokens