Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…
Defines preservation, format, and section rules for SDD specification artifacts (spec.md, plan.md, tasks.md, checklists). Use when editing feature-artifact files under specs/ / to prevent accidental corruption of cross-referenced IDs, priorities, and gating state.
★not rated 98 3d agoASkillSpector: warn59 tokens
originalMIT
Pre-push gate for the current branch's diff. Runs review-plan-v2's deterministic analyzers (gitleaks, markdownlint, actionlint, shellcheck, ruff, structural) with --static-only, then the CodeRabbit CLI for the actual review. No API keys, nothing billed to you, and no diff leaves the machine on the first leg. The…
Establish, synchronise, audit, and review an opinionated repository documentation system across entrypoints, architecture, reference, explanation, tutorials, how-to guides, operations, audience indexes, and governance/lifecycle artefacts.
Identify underspecified areas in the current feature spec by asking up to 5 highly targeted clarification questions and encoding answers back into the spec. Persists to Spec-Forge instead of editing spec.md.
★not rated 0 1mo agoA46 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: