guiguiyan930-source/game-ui-design-workflow

一套面向游戏 UI 设计的 Cursor Agent Skills 工作流,覆盖原型视觉生成、风格切换、页面延展与组件拆解,并通过 Spec-Kit 文档、视觉契约和资源清单保证多页面一致性与可交付性。

152Stars on the repository
8Mods indexed here, across every type
1mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Packs semantically named transparent game UI PNG files into an atlas, preserves component states and reviewed 9-slice metadata, and exports deterministic JSON handoff manifests for Godot, Unity, Cocos, or generic consumers. Use after sprite-sheet splitting when users ask for atlas packing, nine-patch metadata, engine…

not rated 127 1mo ago A 92 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Breaks an approved game UI page or visual style into reusable, individually generated component assets with clean edges, transparent backgrounds where appropriate, stable naming, states, dimensions, prompts, and traceable manifest records. Use for UI slicing, transparent buttons, icons, cards, modals, navigation…

not rated 127 1mo ago A 79 tokens original MIT

game-ui-extension

03

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Extends a game concept or partial interface into a coherent screen system, player journey, feature flow, prioritized screen inventory, states, edge cases, and implementation-ready screen contracts. Use when users ask to expand an existing game UI, add related pages, audit missing screens, or plan a complete UI…

not rated 127 1mo ago A 65 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Designs and generates one complete game UI page at a time using an approved style and screen contract, producing a page brief, reproducible image prompt, negative constraints, an actual visual asset when image generation is available, and a manifest entry. Use for home, task, ranking, shop, inventory, character…

not rated 127 1mo ago A 84 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

A planning workflow for a game before its interface visuals are generated. It produces a game design document, product requirements document, and interaction logic document.

not rated 127 1mo ago A 78 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Creates and maintains production-oriented game UI specifications and shared visual contracts covering color, typography, layout, geometry, components, interaction states, adaptation, and image-generation constraints. Use when users ask for a game UI design system, visual rules, standardization, or consistent…

not rated 127 1mo ago A 63 tokens original MIT

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Splits a generated game UI sprite sheet or component board into individual transparent PNG elements, writes crop metadata, validates dimensions and alpha channels, and packages all PNG files into a ZIP archive. Use after component breakdown when users ask to cut a combined sprite sheet, isolate every…

not rated 127 1mo ago A 85 tokens original MIT

game-ui-workflow

08

guiguiyan930-source/game-ui-design-workflow

Skill Claude CodeCodex

Orchestrates an end-to-end game UI workflow from game design (GDD), PRD, and UI interaction logic through design specification, screen-system extension, page image generation, component breakdown, sprite-sheet splitting, PNG ZIP packaging, atlas packing, engine JSON handoff, asset registration, and validation. Use…

not rated 127 1mo ago A 94 tokens original MIT

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