Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/guiguiyan930-source/game-ui-design-workflownpx agentmods add skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipelineWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipeline)<a href="https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipeline"><img src="https://agentmods.dev/badge/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipeline/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipeline"><img src="https://agentmods.dev/badge/skills/guiguiyan930-source/game-ui-design-workflow/game-ui-asset-pipeline.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00092 | $0.00684 |
| Opus 5 | $0.00046 | $0.00342 |
| Sonnet 5 | $0.00018 | $0.00137 |
| Haiku 4.5 | $0.00009 | $0.00068 |
Grade A, and why
game-ui-asset-pipeline scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
游戏 UI Atlas 与引擎交付
把已经批准的语义 PNG 转换成 Atlas 与引擎 JSON。此技能不执行像素识别,不自动猜测语义,也不声称生成原生引擎工程文件。
前置条件
sprite-contract.yaml状态为approved- 所有 PNG 使用语义名称
- 每个 item 关联
component_id、state和slice review.text_free: true- 9-slice margins 已人工预览
切图方式
9-slice:按钮、面板、弹窗、进度条full:卡片、角色、徽章、背景1:1:图标、货币tile:可重复纹理
9-slice margins 格式:
slice:
type: 9-slice
margins: [left, right, top, bottom]
Atlas
读取 contracts/atlas-contract.yaml,执行:
python3 scripts/build_sprite_atlas.py specs/<project-id> --force
内置打包器:
- 使用透明 PNG
- 不旋转素材
- 可补齐到 2 的幂尺寸
- 保存 region、pivot、state、component ID 和 slice
- 生成 Atlas PNG 与 JSON
- 更新 atlas contract 为
packed
打包完成后人工检查,再将状态改为 approved。
引擎 JSON
读取 contracts/export-contract.yaml,执行:
python3 scripts/export_engine_manifest.py specs/<project-id> --force
支持:
- Godot JSON:texture、region、patch margins
- Unity JSON:Sprite Multiple rect、pivot、border、pixels per unit
- Cocos JSON:frame rect、original size、cap insets
- Generic JSON:Atlas 与 sprite metadata
这些文件是确定性交付清单。原生 .tres、.tscn、Unity SpriteAtlas 和 Cocos 工程导入器不在内置实现范围内。
人工验收
- Atlas 无重叠、裁断和透明污染
- region 与源 PNG 尺寸一致
- 9-slice 留有可拉伸中心
- 所有语义名称唯一
- 引擎 JSON 引用同一 Atlas
- 禁止把 native project files 标记为已生成
完成定义
atlas-contract.yaml状态为approved- Atlas PNG 与 JSON 存在
export-contract.yaml状态为approved- 每个目标引擎 JSON 存在并可解析
- 项目严格校验通过
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 85 lines · 92 tokens per session scan A d97a7075056d
game-ui-asset-pipeline is a skill published in the GitHub repository guiguiyan930-source/game-ui-design-workflow (175 stars, last pushed 1mo ago), licensed MIT. It adds 92 tokens to every session and 684 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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