WU-HAOTIAN34/2dimg2motion

Agent skill for converting 2D character into style-consistent transparent animation sequences and spritesheets for game engines | Converts static 2D character/object images into consistent transparent-background game animation frames through an agent.

188Stars on the repository
3Mods indexed here, across every type
2mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

2dimg2motion

01

WU-HAOTIAN34/2dimg2motion

Skill Claude CodeCodex

Use when a user provides one baseline image and requests game animation frames, sprite sequences, attack/walk/idle/hit/death/casting motion, transparent PNG frames, a spritesheet, keyframe prompts, or consistent whole-character pose animation.

not rated 188 +7 2mo ago A 55 tokens original MIT

img2mo-learn

02

WU-HAOTIAN34/2dimg2motion

Skill Claude CodeCodex

Learn reusable 2D motion-generation knowledge from user-specified action resources with /img2mo-learn . Use when the user provides videos, extracted frame sequences, spritesheets, Spine assets, generated outputs, failed attempts, or reference motion folders and wants to summarize animation timing, pose beats, style…

not rated 188 +7 2mo ago A SkillSpector: warn 104 tokens original MIT

img2mo-std

03

WU-HAOTIAN34/2dimg2motion

Skill Claude CodeCodex

Standardize a 2D animation baseline image with /img2mo-std xxx.png/pos. Use when preparing a character, creature, prop, or weapon baseline before motion generation, especially if the source image is too large, tightly cropped, lacks transparent action margin, has a white background, or later walk/attack/idle frames…

not rated 188 +7 2mo ago A SkillSpector: pass 87 tokens original MIT