verify-claude-code-game-development

verify-claude-code-game-development is a skill for Claude Code, Codex from HermeticOrmus/claude-code-game-development. It costs 87 tokens per session (1,497 once invoked), scanned A, original, MIT.

A verification process for a plugin library used with Claude Code and Grok Build, tools that let coding agents load add-ons. It installs the library into clean temporary configurations and checks that its plugins and components validate and load.

In plain words
What is it for?
Use it to run health checks, verify all plugins or selected plugins, test a pull-request version, and confirm that skills, commands, agents, and hooks load correctly.
Why use it?
It tests the same installation path a user would follow without changing the developer's own configuration. Saved transcripts and results provide evidence for plugin changes and pull requests.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions Claude Code.

Good fit Use it to run health checks, verify all plugins or selected plugins, test a pull-request version, and confirm that skills, commands, agents, and hooks load correctly.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add HermeticOrmus/claude-code-game-development --skill verify-claude-code-game-development
Clone the repo
git clone --depth 1 https://github.com/HermeticOrmus/claude-code-game-development

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for verify-claude-code-game-development

README.md
[![agentmods](https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development/github.svg)](https://agentmods.dev/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development)
Your own site
<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for verify-claude-code-game-development

Your own site · 80×15
<a href="https://agentmods.dev/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development"><img src="https://agentmods.dev/badge/skills/hermeticormus/claude-code-game-development/verify-claude-code-game-development.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,497 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.01497
Opus 5.5 $0.00035 $0.00599
Sonnet 5.5 $0.00017 $0.00299
Haiku 4.5 $0.00009 $0.00150

Measured 11d ago against content hash 6184c378aab4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

verify-claude-code-game-development scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.grok/skills/verify-claude-code-game-development/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Verify claude-code-game-development

claude-code-game-development is a plugin library, not a running app: 87 plugins under plugins/, published as the claude-code-game-development marketplace. Its user surface is the install. A user adds this repo as a plugin marketplace in Claude Code or Grok Build, installs plugins from it (or runs ./setup.sh from a clone), and then uses the skills, commands, agents and hooks those plugins bring. This skill drives that path in throwaway configs, so a proof never touches your own Claude Code config or Grok home.

Helper (executable, bash; needs claude, grok, jq and git): .grok/skills/verify-claude-code-game-development/bin/control-claude-code-game-development

B=.grok/skills/verify-claude-code-game-development/bin/control-claude-code-game-development
$B --help
$B doctor                              # worth driving? CLIs, head, manifests in sync
$B run                                 # every plugins, both CLIs, prove each loaded; one JSON result
$B run --only godot-development                     # the same for the plugins a change touched
$B run --pr 12 --expect <sha>          # the same on a PR head, fetched into a scratch clone
$B install --claude --only godot-development        # a fresh run that keeps its clean config for the next steps
$B details godot-development                        # component inventory in the latest run (both CLIs)
$B setup --list                        # ./setup.sh inside the latest run's clean configs
$B check                               # scripts/check.sh, the repo's one check command
$B cleanup                             # drop every run's scratch; the evidence stays

JSON on stdout, progress on stderr, exit 1 on any failed proof. Everything the helper writes lives under VERIFY_CLAUDE_CODE_GAME_DEVELOPMENT_HOME (default ~/.local/share/verify-claude-code-game-development): runs/<stamp>-<head8>/ (or <stamp>-pr<N>-<head8>) holds scratch/ and evidence/, and runs/latest points at the newest run.

Read the full file on GitHub · 76 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 76 lines · 87 tokens per session scan A 6184c378aab4

Subscribe to this mod's changes

verify-claude-code-game-development is a skill published in the GitHub repository HermeticOrmus/claude-code-game-development (70 stars, last pushed 11d ago), licensed MIT. It adds 87 tokens to every session and 1,497 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-05.

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