Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/TomLeeLive/openclaw-unity-pluginnpx agentmods add skills/tomleelive/openclaw-unity-plugin/skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tomleelive/openclaw-unity-plugin/skill)<a href="https://agentmods.dev/skills/tomleelive/openclaw-unity-plugin/skill"><img src="https://agentmods.dev/badge/skills/tomleelive/openclaw-unity-plugin/skill/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tomleelive/openclaw-unity-plugin/skill"><img src="https://agentmods.dev/badge/skills/tomleelive/openclaw-unity-plugin/skill.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00000 | $0.05112 |
| Opus 5.5 | $0.00000 | $0.02045 |
| Sonnet 5.5 | $0.00000 | $0.01022 |
| Haiku 4.5 | $0.00000 | $0.00511 |
Grade A, and why
unity-plugin scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Makes network callslowCapability
Not a fault in itself. Listed so you know the mod talks to something, and to what.
3. Verify: `curl http://127.0.0.1:27182/status` How it starts
The opening of the file, as written. The whole thing — 491 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity Plugin Skill
Control Unity Editor through ~100 built-in tools. Works in both Editor and Play mode.
Safety and permissions
What this skill can change: anything the Unity Editor can — GameObjects and
components, scenes, prefabs, materials, shaders, textures and ScriptableObjects,
files under Assets/, installed packages, Play mode, and arbitrary C# run inside
the Editor process (script.execute, plus reflection-based calls).
What runs without asking: read-only tools only — get*, list, find,
script.read, debug.hierarchy, debug.screenshot, console.getLogs. Their
behaviour is unchanged.
What is gated at runtime: every project-changing tool — create, delete,
destroy, save, set*, component.add/remove, asset.* writes, prefab.*,
material.*, texture.*, editor.refresh/recompile, Play-mode control, input
simulation, test.run, script.execute — and any batch.execute that carries
one of them. The gateway extension refuses these by default. A tool name it does
not recognise (project-registered custom tools included) counts as
project-changing unless its verb is clearly read-only: the gate fails closed,
never open.
How to enable them — both steps are required:
-
The operator starts the gateway with the opt-in environment variable. It is read from the gateway process, so the model cannot set it:
OPENCLAW_EDITOR_ALLOW_DESTRUCTIVE=1 openclaw gateway restart # or, scoped to this skill only: OPENCLAW_UNITY_ALLOW_DESTRUCTIVE=1 openclaw gateway restart -
The caller passes
confirm: trueon each project-changing call, after the user has approved that specific change:unity_execute: asset.delete {path: "Assets/Old/Item.prefab"}, confirm: true
Missing either one is a refusal with an explanation of what was blocked and how to allow it. Nothing reaches the Editor in the meantime.
Preview first: dryRun: true reports how a call is classified and what would
be sent, and sends nothing:
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +332 lines · -63 tokens per session ccb37b8962d0
- 2mo ago First seen · 159 lines · 63 tokens per session scan A c825520689e4
unity-plugin is a skill published in the GitHub repository TomLeeLive/openclaw-unity-plugin (107 stars, last pushed 1mo ago), licensed Apache-2.0. It costs nothing until one of its globs matches a file; then it loads 5,112 tokens. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
unity-plugin compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| unity-pluginTomLeeLive/openclaw-unity-plugin | Skill | 107 | 1mo ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unity-pluginTomLeeLive/openclaw-unity-skill | Skill | 7 | 1mo ago | Apache-2.0 | A | 0 | Claude Code, Codex |
| unreal-pluginTomLeeLive/openclaw-unreal-skill | Skill | 6 | 1mo ago | Apache-2.0 | C | 0 | Claude Code, Codex |
| input-systemsgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 88 | Claude Code |
| roblox-networkinggamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 84 | Claude Code, Codex |
| roblox-studio-workflowgamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 96 | Claude Code, Codex |
| roblox-luaugamedev-skills/awesome-gamedev-agent-skills | Skill | 6.9k | 9d ago | Apache-2.0 | A | 97 | Claude Code |