Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill ue5-blueprint-workflowgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00058 | $0.02991 |
| Opus 5 | $0.00029 | $0.01496 |
| Sonnet 5 | $0.00012 | $0.00598 |
| Haiku 4.5 | $0.00006 | $0.00299 |
Grade A, and why
ue5-blueprint-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Blueprint Graph Editing — Python API Reference
📋 通用节点图工作流(伪代码→映射→分组创建→验证→布局)见
dcc-node-graph-workflowskill。 本 skill 专注 UE 蓝图的 API 细节、已知陷阱和节点类名速查。
ArtClaw 插件通过 UEClawBridgeAPI C++ 模块暴露了完整蓝图图编辑 API,Python 可直接调用。
API 总览
| Python 类 | 方法 | 用途 |
|---|---|---|
BlueprintGraphQuery |
query_blueprint_graph(asset, graph, type, guid, search, positions) |
查询图/节点/引脚 |
list_blueprint_callables(asset) |
列出事件/函数/宏入口 | |
BlueprintGraphEdit |
add_graph_node(asset, class, graph, x, y, auto_pos, conn_node, conn_pin, props_json) |
添加节点 |
remove_graph_node(asset, guid) |
删除节点 | |
set_node_positions(asset, positions_json) |
批量设置位置 | |
create_function_graph(asset, name, public, return_json, params_json) |
创建函数图 | |
BlueprintGraphConnect |
connect_graph_pins(asset, src, src_pin, tgt, tgt_pin) |
连接引脚 |
disconnect_graph_pin(asset, node, pin, tgt, tgt_pin) |
断开引脚 | |
batch_connect_pins(asset, connections_json) |
批量连接 | |
BlueprintNodeProperty |
set_node_property(asset, guid, props_json) |
设置节点属性/引脚默认值 |
compile_blueprint(asset) |
编译蓝图(返回详细错误) | |
set_blueprint_variable(asset, name, type_json, is_array, category) |
创建/修改变量 | |
validate_blueprint_structure(asset, auto_fix) |
验证蓝图结构 |
⚠️ 已知陷阱(今天踩过的坑)
1. GUID 格式
add_graph_node返回带连字符:67AA3CEF-4779-605E-5C56-DF9471FAD33Fbatch_connect_pins/query_blueprint_graph(node_guid=...)用无连字符:67AA3CEF4779605E5C56DF9471FAD33F- 转换:
guid.replace("-", "") - 实际上两者都能用,但 query 返回的 GUID 是无连字符的,直接用 query 返回值最安全
2. VariableGet / VariableSet 节点
# ✅ 正确:创建后有正确引脚(蓝图必须先编译,GeneratedClass 需包含该变量)
unreal.BlueprintGraphEdit.add_graph_node(
BP, "K2Node_VariableGet", GN, x, y, False, "", "",
json.dumps({"VariableName": "MyVar"})
)
# ⚠️ 前提:蓝图必须先编译过,SegmentCount 等变量存在于 GeneratedClass
# 如果变量不存在于 GeneratedClass,引脚会是空的
3. ForLoop 宏(K2Node_MacroInstance)
# ⚠️ 必须先加载宏库!否则宏找不到,引脚为空
unreal.load_asset("/Engine/EditorBlueprintResources/StandardMacros")
# ✅ 然后才能创建
unreal.BlueprintGraphEdit.add_graph_node(
BP, "K2Node_MacroInstance", GN, x, y, False, "", "",
json.dumps({"MacroName": "ForLoop"})
)
# ForLoop 引脚名:IN(execute, FirstIndex, LastIndex) OUT(LoopBody, Index, Completed)
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 247 lines · 58 tokens per session scan A 3dc3c30aea57
ue5-blueprint-workflow is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 58 tokens to every session and 2,991 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
usd-tools
Infrastructure skill — low-level OpenUSD scene inspection and validation: read layer stacks, traverse prims, validate USD schemas. Use when working directly with raw USD files (usda, usdc, usdz) or verifying USD compliance. Not for Maya-specific USD export — use maya-pipelineexportusd for that. Not for full DCC…
spatial-interchange
Plan deterministic coordinate-axis and unit conversions between DCCs, engines, and interchange formats from explicit right/up/forward axes and meters-per-unit values.
game-level-layout
Game level layout review helpers for editor contexts.
dcc-mcp-core
Foundation library for the DCC Model Context Protocol (MCP) ecosystem. Provides Rust-powered action management, skills system, IPC transport, MCP Streamable HTTP server (2025-03-26 spec, with 2025-06-18 and 2025-11-25 awareness), sandbox security, shared memory, screen capture, USD scene support, and telemetry for…
dcc-cua
A routing guide for controlling application interfaces through the project’s DCC-CUA system. DCC applications are digital-content tools such as Maya, Blender, and Houdini.
marketplace-publish-extension
Infrastructure skill — publish (register/update) an extension package to a marketplace catalog. Reads the extension's SKILL.md frontmatter, constructs a CatalogEntry, and upserts it into the target marketplace.json. Optionally commits and pushes when the catalog source is a git repository. Use after scaffolding an…