ue5-blueprint-workflow

ue5-blueprint-workflow is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 58 tokens per session (2,991 once invoked), scanned A, original, MIT.

A workflow and API reference for editing Unreal Engine 5.6 and 5.7 Blueprint graphs, which are visual programs made from connected nodes.

In plain words
What is it for?
Use it to implement Blueprint features, input events, function chains, variables, node wiring, and graph validation.
Why use it?
It provides the operations needed to add, connect, configure, remove, position, and compile Blueprint nodes without editing the graph by hand.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to implement Blueprint features, input events, function chains, variables, node wiring, and graph validation.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue5-blueprint-workflow
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-blueprint-workflow

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-blueprint-workflow

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue5-blueprint-workflow.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,991 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.02991
Opus 5 $0.00029 $0.01496
Sonnet 5 $0.00012 $0.00598
Haiku 4.5 $0.00006 $0.00299

Measured 9d ago against content hash 3dc3c30aea57, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue5-blueprint-workflow scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unreal/ue5-blueprint-workflow/SKILL.md · 247 lines

How it starts

The opening of the file, as written. The whole thing — 247 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Blueprint Graph Editing — Python API Reference

📋 通用节点图工作流(伪代码→映射→分组创建→验证→布局)见 dcc-node-graph-workflow skill。 本 skill 专注 UE 蓝图的 API 细节、已知陷阱和节点类名速查

ArtClaw 插件通过 UEClawBridgeAPI C++ 模块暴露了完整蓝图图编辑 API,Python 可直接调用。

API 总览

Python 类 方法 用途
BlueprintGraphQuery query_blueprint_graph(asset, graph, type, guid, search, positions) 查询图/节点/引脚
list_blueprint_callables(asset) 列出事件/函数/宏入口
BlueprintGraphEdit add_graph_node(asset, class, graph, x, y, auto_pos, conn_node, conn_pin, props_json) 添加节点
remove_graph_node(asset, guid) 删除节点
set_node_positions(asset, positions_json) 批量设置位置
create_function_graph(asset, name, public, return_json, params_json) 创建函数图
BlueprintGraphConnect connect_graph_pins(asset, src, src_pin, tgt, tgt_pin) 连接引脚
disconnect_graph_pin(asset, node, pin, tgt, tgt_pin) 断开引脚
batch_connect_pins(asset, connections_json) 批量连接
BlueprintNodeProperty set_node_property(asset, guid, props_json) 设置节点属性/引脚默认值
compile_blueprint(asset) 编译蓝图(返回详细错误)
set_blueprint_variable(asset, name, type_json, is_array, category) 创建/修改变量
validate_blueprint_structure(asset, auto_fix) 验证蓝图结构

⚠️ 已知陷阱(今天踩过的坑)

1. GUID 格式

  • add_graph_node 返回带连字符:67AA3CEF-4779-605E-5C56-DF9471FAD33F
  • batch_connect_pins / query_blueprint_graph(node_guid=...)无连字符67AA3CEF4779605E5C56DF9471FAD33F
  • 转换:guid.replace("-", "")
  • 实际上两者都能用,但 query 返回的 GUID 是无连字符的,直接用 query 返回值最安全

2. VariableGet / VariableSet 节点

# ✅ 正确:创建后有正确引脚(蓝图必须先编译,GeneratedClass 需包含该变量)
unreal.BlueprintGraphEdit.add_graph_node(
    BP, "K2Node_VariableGet", GN, x, y, False, "", "",
    json.dumps({"VariableName": "MyVar"})
)
# ⚠️ 前提:蓝图必须先编译过,SegmentCount 等变量存在于 GeneratedClass
# 如果变量不存在于 GeneratedClass,引脚会是空的

3. ForLoop 宏(K2Node_MacroInstance)

# ⚠️ 必须先加载宏库!否则宏找不到,引脚为空
unreal.load_asset("/Engine/EditorBlueprintResources/StandardMacros")

# ✅ 然后才能创建
unreal.BlueprintGraphEdit.add_graph_node(
    BP, "K2Node_MacroInstance", GN, x, y, False, "", "",
    json.dumps({"MacroName": "ForLoop"})
)
# ForLoop 引脚名:IN(execute, FirstIndex, LastIndex) OUT(LoopBody, Index, Completed)

Read the full file on GitHub · 247 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 247 lines · 58 tokens per session scan A 3dc3c30aea57

Subscribe to this mod's changes

ue5-blueprint-workflow is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 58 tokens to every session and 2,991 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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