Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-editor-controlgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00128 | $0.01338 |
| Opus 5 | $0.00064 | $0.00669 |
| Sonnet 5 | $0.00026 | $0.00268 |
| Haiku 4.5 | $0.00013 | $0.00134 |
Grade A, and why
unity-editor-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unity 编辑器控制
通过 run_unity_python 控制 Unity Editor 状态:撤销、Play Mode、构建、控制台日志等。
调用方式
run_unity_python(code="<C# 代码>")
操作示例
撤销(Undo)
UnityEditor.Undo.PerformUndo();
return "{\"undone\": true}";
重做(Redo)
UnityEditor.Undo.PerformRedo();
return "{\"redone\": true}";
获取当前 Undo 历史
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
undoName = UnityEditor.Undo.GetCurrentGroupName(),
undoGroupIndex = UnityEditor.Undo.GetCurrentGroup()
});
进入 Play Mode
if (!UnityEditor.EditorApplication.isPlaying) {
UnityEditor.EditorApplication.isPlaying = true;
return "{\"entering_play_mode\": true}";
}
return "{\"already_playing\": true}";
退出 Play Mode
if (UnityEditor.EditorApplication.isPlaying) {
UnityEditor.EditorApplication.isPlaying = false;
return "{\"exiting_play_mode\": true}";
}
return "{\"not_playing\": true}";
获取编辑器状态
return Newtonsoft.Json.JsonConvert.SerializeObject(new {
isPlaying = UnityEditor.EditorApplication.isPlaying,
isPaused = UnityEditor.EditorApplication.isPaused,
isCompiling = UnityEditor.EditorApplication.isCompiling,
isUpdating = UnityEditor.EditorApplication.isUpdating,
unityVersion = UnityEngine.Application.unityVersion,
productName = UnityEngine.Application.productName,
companyName = UnityEngine.Application.companyName,
dataPath = UnityEngine.Application.dataPath
});
执行菜单项
// 执行 Assets/Reimport All 菜单
UnityEditor.EditorApplication.ExecuteMenuItem("Assets/Reimport All");
return "{\"executed\": true}";
读取控制台日志
// 通过 LogEntries 反射读取 Unity 控制台(Unity 内部 API)
var logEntriesType = System.Type.GetType("UnityEditor.LogEntries, UnityEditor");
var getCountMethod = logEntriesType?.GetMethod("GetCount");
var getEntryMethod = logEntriesType?.GetMethod("GetEntryInternal");
int count = (int)(getCountMethod?.Invoke(null, null) ?? 0);
return Newtonsoft.Json.JsonConvert.SerializeObject(new { logCount = count });
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 183 lines · 128 tokens per session scan A 957babd481aa
unity-editor-control is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 128 tokens to every session and 1,338 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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