unity-editor-control

unity-editor-control is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 128 tokens per session (1,338 once invoked), scanned A, original, MIT.

A helper for controlling the Unity Editor, the desktop tool used to build Unity games and interactive applications. It can issue editor commands through Python-run code for actions such as undoing changes, entering Play Mode, building, and reading console logs.

In plain words
What is it for?
It helps undo or redo editor actions, start or stop Play Mode, trigger builds, inspect console output, run menu commands, and check editor preferences.
Why use it?
It lets an agent inspect and change important editor state without requiring every action to be performed manually in the Unity interface.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps undo or redo editor actions, start or stop Play Mode, trigger builds, inspect console output, run menu commands, and check editor preferences.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/unity-editor-control
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill unity-editor-control
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-editor-control

README.md
[![agentmods](https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control/github.svg)](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control)
Your own site
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for unity-editor-control

Your own site · 80×15
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/unity-editor-control.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 128 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,338 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00128 $0.01338
Opus 5 $0.00064 $0.00669
Sonnet 5 $0.00026 $0.00268
Haiku 4.5 $0.00013 $0.00134

Measured 9d ago against content hash 957babd481aa, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

unity-editor-control scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unity/unity-editor-control/SKILL.md · 183 lines

How it starts

The opening of the file, as written. The whole thing — 183 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity 编辑器控制

通过 run_unity_python 控制 Unity Editor 状态:撤销、Play Mode、构建、控制台日志等。

调用方式

run_unity_python(code="<C# 代码>")

操作示例

撤销(Undo)

UnityEditor.Undo.PerformUndo();
return "{\"undone\": true}";

重做(Redo)

UnityEditor.Undo.PerformRedo();
return "{\"redone\": true}";

获取当前 Undo 历史

return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    undoName = UnityEditor.Undo.GetCurrentGroupName(),
    undoGroupIndex = UnityEditor.Undo.GetCurrentGroup()
});

进入 Play Mode

if (!UnityEditor.EditorApplication.isPlaying) {
    UnityEditor.EditorApplication.isPlaying = true;
    return "{\"entering_play_mode\": true}";
}
return "{\"already_playing\": true}";

退出 Play Mode

if (UnityEditor.EditorApplication.isPlaying) {
    UnityEditor.EditorApplication.isPlaying = false;
    return "{\"exiting_play_mode\": true}";
}
return "{\"not_playing\": true}";

获取编辑器状态

return Newtonsoft.Json.JsonConvert.SerializeObject(new {
    isPlaying = UnityEditor.EditorApplication.isPlaying,
    isPaused = UnityEditor.EditorApplication.isPaused,
    isCompiling = UnityEditor.EditorApplication.isCompiling,
    isUpdating = UnityEditor.EditorApplication.isUpdating,
    unityVersion = UnityEngine.Application.unityVersion,
    productName = UnityEngine.Application.productName,
    companyName = UnityEngine.Application.companyName,
    dataPath = UnityEngine.Application.dataPath
});

执行菜单项

// 执行 Assets/Reimport All 菜单
UnityEditor.EditorApplication.ExecuteMenuItem("Assets/Reimport All");
return "{\"executed\": true}";

读取控制台日志

// 通过 LogEntries 反射读取 Unity 控制台(Unity 内部 API)
var logEntriesType = System.Type.GetType("UnityEditor.LogEntries, UnityEditor");
var getCountMethod = logEntriesType?.GetMethod("GetCount");
var getEntryMethod = logEntriesType?.GetMethod("GetEntryInternal");
int count = (int)(getCountMethod?.Invoke(null, null) ?? 0);
return Newtonsoft.Json.JsonConvert.SerializeObject(new { logCount = count });

Read the full file on GitHub · 183 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 183 lines · 128 tokens per session scan A 957babd481aa

Subscribe to this mod's changes

unity-editor-control is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 128 tokens to every session and 1,338 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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