ue57-camera-transform

ue57-camera-transform is a skill for Claude Code, Codex from IvanYangYangXi/artclaw_bridge. It costs 117 tokens per session (2,065 once invoked), scanned A, original, MIT.

A set of Unreal Engine tools for reading and changing viewport cameras and CameraActor transforms, including position, rotation, aiming, and orbiting.

In plain words
What is it for?
Use it to move or rotate the editor camera, position a CameraActor, point a camera at a target, or create an orbit around an object.
Why use it?
It helps avoid incorrect camera rotations caused by using Unreal's rotation parameters in the wrong order.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to move or rotate the editor camera, position a CameraActor, point a camera at a target, or create an orbit around an object.

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Install with agentmods
npx agentmods add skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57-camera-transform
Clone the repo
git clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue57-camera-transform

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
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Per session 117 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,065 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00117 $0.02065
Opus 5 $0.00059 $0.01033
Sonnet 5 $0.00023 $0.00413
Haiku 4.5 $0.00012 $0.00206

Measured 6d ago against content hash d713f75bdcab, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ue57-camera-transform scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/official/unreal/ue57-camera-transform/SKILL.md · 241 lines

How it starts

The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UE 相机变换操作

安全地操作 UE 编辑器视口相机和 CameraActor 的位置与旋转。

⚠️ 仅适用于 Unreal Engine — 通过 run_ue_python 执行


⚠️ 关键陷阱:Rotator 参数顺序

这是相机总是转偏的根本原因。

unreal.Rotator位置参数顺序是 (roll, pitch, yaw),而不是直觉上的 (pitch, yaw, roll)

# ❌ 错误!位置参数顺序是 (roll, pitch, yaw)
r = unreal.Rotator(-15, 180, 0)
# 实际结果: pitch=180, yaw=0, roll=-15  ← 完全错位!

# ✅ 正确!始终使用关键字参数
r = unreal.Rotator(pitch=-15, yaw=180, roll=0)
# 实际结果: pitch=-15, yaw=180, roll=0  ← 符合预期

强制规则

  1. 永远使用关键字参数 构造 unreal.Rotatorunreal.Rotator(pitch=, yaw=, roll=)
  2. 永远不用位置参数 构造 Rotator(位置参数顺序是 roll, pitch, yaw,极易出错)
  3. unreal.Vector 位置参数顺序 (x, y, z) 是正常的,可以用位置参数,但推荐关键字参数以保持一致性

Rotator 含义

分量 含义 正方向
pitch 俯仰角(上下看) Y轴 正=抬头,负=低头
yaw 偏航角(左右看) Z轴 正=右转
roll 翻滚角(倾斜) X轴 正=右倾

视口相机的 roll 通常应为 0,除非有特殊需求。如果读取到的 roll 不为 0,可能是之前的错误操作遗留。


基础操作

获取当前视口相机

import unreal

ues = unreal.UnrealEditorSubsystem()
location, rotation = ues.get_level_viewport_camera_info()

print(f"位置: x={location.x:.1f}, y={location.y:.1f}, z={location.z:.1f}")
print(f"旋转: pitch={rotation.pitch:.1f}, yaw={rotation.yaw:.1f}, roll={rotation.roll:.1f}")

设置视口相机位置和旋转

import unreal

ues = unreal.UnrealEditorSubsystem()

# 始终使用关键字参数!
new_location = unreal.Vector(x=0, y=0, z=500)
new_rotation = unreal.Rotator(pitch=-30, yaw=0, roll=0)

ues.set_level_viewport_camera_info(new_location, new_rotation)

仅移动视口相机(保持当前旋转)

import unreal

ues = unreal.UnrealEditorSubsystem()
_, current_rotation = ues.get_level_viewport_camera_info()

new_location = unreal.Vector(x=100, y=200, z=300)
ues.set_level_viewport_camera_info(new_location, current_rotation)

仅旋转视口相机(保持当前位置)

import unreal

ues = unreal.UnrealEditorSubsystem()
current_location, _ = ues.get_level_viewport_camera_info()

new_rotation = unreal.Rotator(pitch=-15, yaw=90, roll=0)
ues.set_level_viewport_camera_info(current_location, new_rotation)

Read the full file on GitHub · 241 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 241 lines · 117 tokens per session scan A d713f75bdcab

Subscribe to this mod's changes

ue57-camera-transform is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 117 tokens to every session and 2,065 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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