Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add IvanYangYangXi/artclaw_bridge --skill ue57-camera-transformgit clone --depth 1 https://github.com/IvanYangYangXi/artclaw_bridgeWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform)<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform"><img src="https://agentmods.dev/badge/skills/ivanyangyangxi/artclaw_bridge/ue57-camera-transform.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00117 | $0.02065 |
| Opus 5 | $0.00059 | $0.01033 |
| Sonnet 5 | $0.00023 | $0.00413 |
| Haiku 4.5 | $0.00012 | $0.00206 |
Grade A, and why
ue57-camera-transform scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 241 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UE 相机变换操作
安全地操作 UE 编辑器视口相机和 CameraActor 的位置与旋转。
⚠️ 仅适用于 Unreal Engine — 通过
run_ue_python执行
⚠️ 关键陷阱:Rotator 参数顺序
这是相机总是转偏的根本原因。
unreal.Rotator 的位置参数顺序是 (roll, pitch, yaw),而不是直觉上的 (pitch, yaw, roll):
# ❌ 错误!位置参数顺序是 (roll, pitch, yaw)
r = unreal.Rotator(-15, 180, 0)
# 实际结果: pitch=180, yaw=0, roll=-15 ← 完全错位!
# ✅ 正确!始终使用关键字参数
r = unreal.Rotator(pitch=-15, yaw=180, roll=0)
# 实际结果: pitch=-15, yaw=180, roll=0 ← 符合预期
强制规则
- 永远使用关键字参数 构造
unreal.Rotator:unreal.Rotator(pitch=, yaw=, roll=) - 永远不用位置参数 构造 Rotator(位置参数顺序是 roll, pitch, yaw,极易出错)
unreal.Vector位置参数顺序(x, y, z)是正常的,可以用位置参数,但推荐关键字参数以保持一致性
Rotator 含义
| 分量 | 含义 | 轴 | 正方向 |
|---|---|---|---|
| pitch | 俯仰角(上下看) | Y轴 | 正=抬头,负=低头 |
| yaw | 偏航角(左右看) | Z轴 | 正=右转 |
| roll | 翻滚角(倾斜) | X轴 | 正=右倾 |
视口相机的 roll 通常应为 0,除非有特殊需求。如果读取到的 roll 不为 0,可能是之前的错误操作遗留。
基础操作
获取当前视口相机
import unreal
ues = unreal.UnrealEditorSubsystem()
location, rotation = ues.get_level_viewport_camera_info()
print(f"位置: x={location.x:.1f}, y={location.y:.1f}, z={location.z:.1f}")
print(f"旋转: pitch={rotation.pitch:.1f}, yaw={rotation.yaw:.1f}, roll={rotation.roll:.1f}")
设置视口相机位置和旋转
import unreal
ues = unreal.UnrealEditorSubsystem()
# 始终使用关键字参数!
new_location = unreal.Vector(x=0, y=0, z=500)
new_rotation = unreal.Rotator(pitch=-30, yaw=0, roll=0)
ues.set_level_viewport_camera_info(new_location, new_rotation)
仅移动视口相机(保持当前旋转)
import unreal
ues = unreal.UnrealEditorSubsystem()
_, current_rotation = ues.get_level_viewport_camera_info()
new_location = unreal.Vector(x=100, y=200, z=300)
ues.set_level_viewport_camera_info(new_location, current_rotation)
仅旋转视口相机(保持当前位置)
import unreal
ues = unreal.UnrealEditorSubsystem()
current_location, _ = ues.get_level_viewport_camera_info()
new_rotation = unreal.Rotator(pitch=-15, yaw=90, roll=0)
ues.set_level_viewport_camera_info(current_location, new_rotation)
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 241 lines · 117 tokens per session scan A d713f75bdcab
ue57-camera-transform is a skill published in the GitHub repository IvanYangYangXi/artclaw_bridge (35 stars, last pushed 4mo ago), licensed MIT. It adds 117 tokens to every session and 2,065 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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