2d skills

31 tagged 2d, measured the same way as everything else here.

Browse within: 3d 15editor 12game-development 12game-editor 12game-engine 12aec 11animations 11blender 11camera 11DXF 5cad 5

fy_layout

01

znlgis/opengis-skills

Skill Claude CodeCodex

Use when doing construction site layout planning with the FeiYang LightCAD platform — fence, lawn, foundation pit, road, prefab house 2D/3D modeling. FYLayout: construction site layout secondary development plugin for LightCAD/LightBIM.

58 7d ago A 56 tokens original MIT

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

17 3d ago A 58 tokens original MIT

ue5-cpp-gameplay

03

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

17 3d ago A 63 tokens copy · 100% MIT

ue5-pcg-building

04

teixasalone/UnrealEngine5-Skills

Skill Claude CodeCodex

UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into…

17 3d ago A 72 tokens copy · 100% MIT

add-editor-command

05

andvolodko/html5-game-editor

Skill Claude CodeCodexCursor

Add an undoable editor command for scene, asset, prefab, or tilemap mutations. Use when implementing create/delete/rename/move/property edits, continuous gestures that must commit one history entry, or when UI currently mutates DocumentManager without CommandManager.

5 6d ago A 55 tokens original MIT

andvolodko/html5-game-editor

Skill Claude CodeCodexCursor

Create game Script components (defineComponent + OOP behaviour class) for games/ /src/components or packages/game-components. Use when adding a game component, script component, behaviour, Loading/Change Scene logic, bus event handlers, or Inspector Add Component entries.

5 6d ago A 57 tokens original MIT

create-game

07

andvolodko/html5-game-editor

Skill Claude CodeCodexCursor

Scaffold a new independently buildable game under games/ (package.json, project.json, Vite, scenes, runtime boot). Use when adding a new game, game package, games/ project, Pixi-only / Three-only / hybrid game, or copying editor-features-demo / solitaire / muonline-game.

5 6d ago A 68 tokens original MIT

cocos-helper

08

guyulong/cn-agent-skills

Skill Claude CodeCodex

A helper guide for building games with Cocos Creator, a game engine and editor. It covers project folders, common components, and managers written in TypeScript.

2 2mo ago A 10 tokens original MIT