ue5-architecture

ue5-architecture is a skill for Codex from teixasalone/UnrealEngine5-Skills. It costs 53 tokens per session (353 once invoked), scanned A, a copy of ue5-architecture, MIT.

A planning guide for organizing Unreal Engine 5.6 and 5.7 projects into separate code modules. It defines what each module owns and which parts of its code other modules may use.

In plain words
What is it for?
Use it to plan module layouts, configure Unreal Build.cs dependencies, decide which C++ types and Blueprint features are public, and identify architecture risks before coding.
Why use it?
It helps prevent tangled dependencies, circular references, and unclear boundaries between gameplay, editor, user interface, networking, and data code.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to plan module layouts, configure Unreal Build.cs dependencies, decide which C++ types and Blueprint features are public, and identify architecture risks before coding.

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Install with agentmods
npx agentmods add skills/teixasalone/unrealengine5-skills/ue5-architecture
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add teixasalone/UnrealEngine5-Skills --skill ue5-architecture
Clone the repo
git clone --depth 1 https://github.com/teixasalone/UnrealEngine5-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-architecture

README.md
[![agentmods](https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-architecture/github.svg)](https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-architecture)
Your own site
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-architecture"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-architecture/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-architecture

Your own site · 80×15
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-architecture"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-architecture.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 353 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.00353
Opus 5 $0.00026 $0.00177
Sonnet 5 $0.00011 $0.00071
Haiku 4.5 $0.00005 $0.00035

Measured 11d ago against content hash 107c25df9b7b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

ue5-architecture scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/generate_module_index_v2.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ue5-architecture — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/ue5-architecture/SKILL.md · 32 lines

What it actually says

Quick Start

  • Collect current module list, *.Build.cs, and major gameplay/UI systems.
  • Propose one target module graph before writing code.
  • Output module responsibilities and ownership in a table.

Workflow

  • Identify runtime, editor, UI, networking, and data modules from current codebase.
  • Define Public API for each module as minimal headers and Blueprint surface.
  • Define Private implementation boundaries and include rules.
  • Define PublicDependencyModuleNames and PrivateDependencyModuleNames per module.
  • Report risks: circular includes, over-exposed reflection types, and cross-layer references.

Constraints

  • Keep UCLASS/USTRUCT/UENUM only where reflection is required.
  • Prefer forward declarations in headers; include concrete headers in .cpp.
  • Do not move types across modules without listing migration impact.
  • Keep naming aligned with Unreal conventions (U, A, F, E prefixes).

Failure Handling

  • If ownership of a class is ambiguous, place it in runtime module first and log a TODO to split after usage mapping.
  • If dependency graph becomes cyclic, extract shared contracts into a thin common module.
  • If Build.cs dependencies are uncertain, choose minimal set and verify compile paths immediately.

Escalation

  • Escalate when a refactor requires asset redirectors, class renames, or package path migration.
  • Escalate when module split changes public Blueprint class paths used by existing content.
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 32 lines · 53 tokens per session scan A 107c25df9b7b

Subscribe to this mod's changes

ue5-architecture is a skill published in the GitHub repository teixasalone/UnrealEngine5-Skills (17 stars, last pushed yesterday), licensed MIT. It adds 53 tokens to every session and 353 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ue5-architecture, differing in 0 lines, and is treated as a copy.

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