Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add teixasalone/UnrealEngine5-Skills --skill ue5-auto-assistantgit clone --depth 1 https://github.com/teixasalone/UnrealEngine5-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-auto-assistant)<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-auto-assistant"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-auto-assistant/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-auto-assistant"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-auto-assistant.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00048 | $0.00813 |
| Opus 5 | $0.00024 | $0.00407 |
| Sonnet 5 | $0.00010 | $0.00163 |
| Haiku 4.5 | $0.00005 | $0.00081 |
Grade A, and why
ue5-auto-assistant scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to ue5-auto-assistant — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Quick Start
- Treat this as the default entry for UE5.6/UE5.7 requests.
- Parse user intent first without requiring module names.
- Route to
ue5-module-routerwhen module-level precision is needed.
Workflow
- Detect request type: Blueprint, C++, UI, save/load, networking, world interaction, debugging, performance, packaging.
- If module names appear, delegate routing to
ue5-module-router. - If module names do not appear, route by intent:
- Blueprint ->
ue5-blueprint-workflow - C++ gameplay ->
ue5-cpp-gameplay - UI/UMG/Slate ->
ue5-ui-umg-slate - save/load/replication ->
ue5-save-load-replication - pickup/spawner/world interaction ->
ue5-world-interaction - perf/packaging ->
ue5-performance-packaging - debugging/validation ->
ue5-debug-validation - architecture/refactor ->
ue5-architecture
- Blueprint ->
- Return one primary skill and optional secondary skill for cross-domain requests.
- Return routing payload fields:
primary_skillsecondary_skillrecommended_mcp_tools[]route_confidenceroute_reason
Natural Language To Skill And Tools
- Blueprint requests:
- target skill:
ue5-blueprint-workflow - recommended tools:
blueprint_feature_build,blueprint_modify,blueprint_query
- target skill:
- C++ gameplay/system requests:
- target skill:
ue5-cpp-gameplay - recommended tools:
blueprint_query,asset_search,get_output_log
- target skill:
- UI/UMG/Slate requests:
- target skill:
ue5-ui-umg-slate - recommended tools:
blueprint_query,blueprint_modify,capture_viewport
- target skill:
- Save/load/replication requests:
- target skill:
ue5-save-load-replication - recommended tools:
character_data,blueprint_query,get_output_log
- target skill:
- World interaction/pickup/spawner requests:
- target skill:
ue5-world-interaction - recommended tools:
spawn_actor,get_level_actors,set_property,move_actor
- target skill:
- Performance/packaging requests:
- target skill:
ue5-performance-packaging - recommended tools:
run_console_command,get_output_log,capture_viewport,open_level
- target skill:
- Debug/validation requests:
- target skill:
ue5-debug-validation - recommended tools:
get_output_log,asset_search,blueprint_query,task_list
- target skill:
- Architecture/module-boundary requests:
- target skill:
ue5-architecture - recommended tools:
asset_search,asset_dependencies,asset_referencers
- target skill:
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 72 lines · 48 tokens per session scan A 7c99f8103334
ue5-auto-assistant is a skill published in the GitHub repository teixasalone/UnrealEngine5-Skills (17 stars, last pushed yesterday), licensed MIT. It adds 48 tokens to every session and 813 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ue5-auto-assistant, differing in 0 lines, and is treated as a copy.
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audio
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