ue5-ui-umg-slate

ue5-ui-umg-slate is a skill for Codex from teixasalone/UnrealEngine5-Skills. It costs 57 tokens per session (1,068 once invoked), scanned A, a copy of ue5-ui-umg-slate, MIT.

A workflow for building Unreal Engine 5.6 or 5.7 interfaces with UMG and Slate. UMG is Unreal's visual widget system, while Slate is its lower-level C++ UI framework.

In plain words
What is it for?
Use it to design Widget Blueprints, Slate host widgets, hybrid UMG and Slate interfaces, focus behavior, tooltips, lifecycle handling, and viewport-safe placement.
Why use it?
It clarifies where UI logic belongs, how data updates the interface, how keyboard and game input changes hands, and how widgets stay inside the viewport.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to design Widget Blueprints, Slate host widgets, hybrid UMG and Slate interfaces, focus behavior, tooltips, lifecycle handling, and viewport-safe placement.

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Install with agentmods
npx agentmods add skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add teixasalone/UnrealEngine5-Skills --skill ue5-ui-umg-slate
Clone the repo
git clone --depth 1 https://github.com/teixasalone/UnrealEngine5-Skills

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ue5-ui-umg-slate

README.md
[![agentmods](https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate/github.svg)](https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate)
Your own site
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ue5-ui-umg-slate

Your own site · 80×15
<a href="https://agentmods.dev/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate"><img src="https://agentmods.dev/badge/skills/teixasalone/unrealengine5-skills/ue5-ui-umg-slate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 57 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,068 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00057 $0.01068
Opus 5 $0.00028 $0.00534
Sonnet 5 $0.00011 $0.00214
Haiku 4.5 $0.00006 $0.00107

Measured 12d ago against content hash cc46cecc05f1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ue5-ui-umg-slate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to ue5-ui-umg-slate — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/ue5-ui-umg-slate/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Quick Start

  • Identify whether feature belongs to UMG, Slate, or hybrid bridge.
  • Define data source component/subsystem and UI binding point.
  • Output widget tree intent and runtime binding sequence.

UE5.7 API Anchors

  • UMG lifecycle and viewport anchors:
    • UUserWidget::NativeConstruct(), UUserWidget::NativeDestruct()
    • UUserWidget::AddToViewport(...)
    • UWidget::RemoveFromParent()
    • UWidget::SetVisibility(...)
    • UWidget::SetKeyboardFocus()
  • UMG input mode anchors:
    • UWidgetBlueprintLibrary::SetInputMode_UIOnlyEx(...)
    • UWidgetBlueprintLibrary::SetInputMode_GameAndUIEx(...)
    • UWidgetBlueprintLibrary::SetInputMode_GameOnly(...)
  • UMG/Slate bridge anchors:
    • UWidget::TakeWidget() for Slate bridge hand-off
    • SCompoundWidget, SLATE_BEGIN_ARGS(...)
    • FSlateApplication::SetKeyboardFocus(...), SetUserFocus(...)
  • Viewport geometry anchor:
    • UGameViewportClient::GetViewportSize(...)

UI Stage Contract

  • Every UI task must define:
    • UI layer ownership (UMG-only, Slate-only, or hybrid bridge)
    • data source and update trigger (pull, push, event, or mixed)
    • focus and input ownership transition
    • viewport-safe placement behavior for tooltip/popup
    • teardown/cleanup path for unbinds and widget removal
  • If any item is missing, the UI implementation is incomplete.

Workflow

1) UI Architecture Decision

  • Select UMG for standard game HUD/menu work.
  • Select Slate for custom rendering/input behavior that UMG cannot express cleanly.
  • Select hybrid when a UWidget host needs to embed custom Slate content.

2) Construct and Lifetime

  • Initialize widget bindings in construct/init path.
  • Register event listeners once and store handles when required.
  • Define destruct/unregister logic explicitly to avoid stale bindings.

3) Data Binding and Refresh

  • Bind runtime data from one authoritative source (subsystem/component/view model).
  • Use event-driven refresh for high-frequency data where possible.
  • Keep display widgets read-only for gameplay state mutation.

Read the full file on GitHub · 104 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 104 lines · 57 tokens per session scan A cc46cecc05f1

Subscribe to this mod's changes

ue5-ui-umg-slate is a skill published in the GitHub repository teixasalone/UnrealEngine5-Skills (17 stars, last pushed 2d ago), licensed MIT. It adds 57 tokens to every session and 1,068 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to ue5-ui-umg-slate, differing in 0 lines, and is treated as a copy.

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