Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, edit, or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
Reviews supporting files (scripts, references, assets) that sit next to a SKILL.md. Use proactively after adding or changing any file in skills/ / other than SKILL.md itself.
Clean-room tester that runs one realistic task using only an installed skill as documentation, then reports what it did. Invoked by the /skills:validate command; do not delegate ordinary work to it.
Instructions for scenario-labs/skills, a project described as: Agent Skills for Scenario: image, video, audio, texture, 3D and custom-model workflows over the Scenario MCP. For games, entertainment and any creative vertical. Install: npx skills add scenario-labs/skills --skill "".
Use when generating navigable 3D worlds or Gaussian splat scenes on Scenario via MCP: text-to-world, image-to-world, a 360 panorama or skybox turned into a walkable splat, multi-view photos or a video walkthrough reconstructed as a splat, or one object photo to splat. Keywords: World Labs Marble 1.1, 1.1 Plus, 1.0…
Use when generating or handling 3D assets through the Scenario MCP server, including text-to-3D or image-to-3D meshes, GLB, FBX, OBJ, STL, or VOX files, PBR-textured or game-ready models, voxel models, multi-view reconstruction, retexture, remesh, UV unwrap, auto-rigging a biped or quadruped character, skin weights…
Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a…
Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a…
Use when generating or handling audio on Scenario via MCP. Triggers include music tracks, full-length songs with vocals written from lyrics, background scores, soundtracks, game sound effects, SFX, foley, ambience, looping audio, voiceover, narration, speech, TTS, text-to-speech, voice cloning, re-voicing a recording…
Use when one look must hold across Scenario generations: one character across scenes or a turnaround, one product across angles and colorways, one style across icon sets or tilesets, a character from an uploaded image or drawing, or a variant off an approved baseline by one change. Triggers include make this match…
Use when generating or transforming audio with ElevenLabs models on Scenario via MCP: text-to-speech with inline emotion tags, music from a prompt or sectioned songs, sound effects and loops, dubbing audio or video into another language, re-voicing a recording with a preset or cloned voice, or isolating speech from…
Use when one approved visual, image or video, must ship at many sizes or placements through Scenario: adapting a master to 1:1, 4:5, 9:16, or 16:9, social formats for feeds and stories, YouTube thumbnails, storefront capsules and app store graphics, marketplace product images, link previews, display banners, a website…
Use when creating game art through the Scenario MCP, including sprites, sprite sheets, game icons, props, loot, tilesets, seamless tiles, isometric buildings, top-down maps, pixel art, UI components such as buttons and panels, and character or concept art, or when game assets need transparent backgrounds, background…