Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use…
Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Use for 3D, texture, reference-image, sound-effect, Blender, GLB, PBR, or USDZ asset-production work; not for admitting packages into a game project.
Plan, generate, adapt, validate, and import Cocos Creator 3.x game assets through a configured Cocos Asset Forge-compatible MCP. Use whenever the user asks for Cocos assets, sprites, sprite sheets, tilesets, UI packs, effects, placeholders, audio, art bibles, Cocos-ready metadata, asset folders, bundle placement…
★not rated 1 3mo agoA91 tokens
originalMIT
At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: