hec-ovi/text-to-3D-skill

Local text to textured GLB on an AMD Strix Halo iGPU (gfx1151): FLUX.2 klein, a Vulkan-only TRELLIS.2 engine, and humanoid auto-rigging with SkinTokens on ROCm. No Blender, no CUDA.

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3mo agoLast push, which is what freshness is scored on
customA LICENSE file GitHub cannot name, so bodies are not copied

text-to-3d

01

hec-ovi/text-to-3D-skill

Skill Codex

Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use…

not rated 44 3mo ago A 133 tokens

text-to-3d

02

hec-ovi/text-to-3D-skill

Skill Codex

Initialize and operate a fully local text-to-3D toolkit that turns one subject description into a textured GLB, at full density or to a triangle budget, and can rig a generated character with a Mixamo-named skeleton and playable clips. Uses FLUX.2 klein through ComfyUI, TRELLIS.2 on Vulkan, and SkinTokens on ROCm. Use…

not rated 44 3mo ago A 133 tokens