image-to-3d skills

12 tagged image-to-3d, measured the same way as everything else here.

Browse within: 3d 8game-assets 5glTF 5leonardo-ai 5

img2threejs

01

img2threejs/img2threejs

Skill Claude CodeCodex

Turn an object or character reference image into a quality-gated, animation-ready procedural Three.js model built in code. Use for image-to-3D reconstruction, detail-accurate object rebuilds, stylized/likeness-maximized human characters, sculpt specs, and staged code generation.

not rated 18k +388 changed 1mo ago A 63 tokens original Apache-2.0

img2blockbench

02

orca-gamedev/img2blockbench

Skill Codex

Reconstruct a Minecraft-style creature, character, prop, or vehicle concept as a native Blockbench model using an optional provider-selected 3D mesh, agent vision, and deterministic compilation. Use when Codex should turn PNG, JPEG, or WebP artwork, optionally accompanied by a textured GLB or GLTF from any image-to-3D…

not rated 28 yesterday A SkillSpector: pass 106 tokens original MIT

theisegoria/game-development-studio

Skill Codex

Create, inspect, normalize, validate, and package game-development assets with local tools plus optional Tripo and Leonardo jobs. Use for 3D, texture, reference-image, sound-effect, Blender, GLB, PBR, or USDZ asset-production work; not for admitting packages into a game project.

not rated 11 changed 15d ago A 67 tokens original MIT

3daistudio

04

whale-professor/3daistudio_skill

Skill Claude CodeCodex

Convert images and text prompts to 3D models (.glb) using the 3D AI Studio API. Supports TRELLIS.2, Hunyuan Rapid, and Hunyuan Pro models.

not rated 3 5mo ago A 47 tokens original MIT

Lanc3/Cognito-3D-MCP

Skill Codex

Default local image-to-3D workflow using Hunyuan3D-2mv, three AutoRemesher output profiles, Paint, and GPU texture baking. Create serial asset batches, gate four-view cutouts, review and repair every profile, and deliver textured models through codex3dmodelshunyuanmv.

not rated 0 17d ago A 79 tokens

At most 3 mods per repository are shown here, and a mod shipped inside a plugin is left to that plugin's page — the rest are on their repository pages: