thorlabs-blender-optical-path

thorlabs-blender-optical-path is a skill for Codex from k-telux/OpticalModeler. It costs 71 tokens per session (1,559 once invoked), scanned A, original, MIT.

A workflow for turning two-dimensional optical diagrams and manufacturer CAD files into physically plausible Blender scenes. It is designed for systems built from Thorlabs-compatible optical parts such as mirrors, lenses, beam splitters, and detectors.

In plain words
What is it for?
Use it to build, inspect, revise, and verify complete optical-table setups in Blender, including component placement, scene history, and evidence for individual or repeated system runs.
Why use it?
It helps keep the 3D model consistent with the intended optical layout and mechanical constraints. Its evidence records make revisions and approval checks traceable.

Skill for Codex

Written for Codex: agents/openai.yaml present.

Good fit Use it to build, inspect, revise, and verify complete optical-table setups in Blender, including component placement, scene history, and evidence for individual or repeated system runs.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/k-telux/opticalmodeler/thorlabs-blender-optical-path
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add k-telux/OpticalModeler --skill thorlabs-blender-optical-path
Clone the repo
git clone --depth 1 https://github.com/k-telux/OpticalModeler

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for thorlabs-blender-optical-path

README.md
[![agentmods](https://agentmods.dev/badge/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path/github.svg)](https://agentmods.dev/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path)
Your own site
<a href="https://agentmods.dev/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path"><img src="https://agentmods.dev/badge/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for thorlabs-blender-optical-path

Your own site · 80×15
<a href="https://agentmods.dev/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path"><img src="https://agentmods.dev/badge/skills/k-telux/opticalmodeler/thorlabs-blender-optical-path.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 71 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,559 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00071 $0.01559
Opus 5 $0.00036 $0.00779
Sonnet 5 $0.00014 $0.00312
Haiku 4.5 $0.00007 $0.00156

Measured 5d ago against content hash 13b9ca657f67, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

thorlabs-blender-optical-path scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/workflow_ledger.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/thorlabs-blender-optical-path/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Thorlabs Blender Optical Path

Turn a measurement requirement or 2D optical schematic into a physically explainable, independently auditable Blender scene.

Load the relevant references

  • Read physical-gates.md before geometry, CAD placement, or mechanical review.
  • Read evidence-contract.md before declaring any PASS or preparing a release.
  • Read history-derived-rules.md when revising an existing scene or when old fixes may have regressed.
  • Read project-case-study.md for the complete G1/G2 2D-to-3D example.
  • Read fresh-design-and-rendering.md when the user requests a new measurement path, uses an old example as a quality reference, excludes electronics, or reports inadequate detail/beam visibility.
  • Read end-to-end-workflow.md before a whole-system build or large forward test. Use its single-run ledger instead of splitting one system into independently authored modules.
  • Read multi-run-qualification.md before a Skill release or scale/stress campaign that must compare multiple fresh whole-system runs.

Authority and revision rules

  1. Apply system constraints first, then the newest explicit user wording or annotated screenshot, then active project rules, then this general skill, and only then older artifacts or PASS labels.
  2. Freeze submitted or accepted packages. Make corrections in an active revision without overwriting frozen evidence; group related fixes before submission instead of publishing a version for every preview.
  3. Keep one writer, run ID, revision root, deterministic generator lineage, saved-Blend lineage, and workflow ledger for the whole system. Use helpers only as read-only reviewers unless an isolated non-shared asset scope is explicit; never stitch independently authored modules into a whole-system claim.
  4. Translate every correction into object families, world-space geometry, a measurable gate, and required evidence before editing.
  5. Use BLOCKED or UNVERIFIED when real geometry or evidence is missing. File existence, imported CAD, process success, labels, AABB contact, and self-reported text are not proof.

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago Changed · +5 lines · -19 tokens per session 13b9ca657f67
  2. 11d ago First seen · 60 lines · 90 tokens per session scan A 1b9b2b01ae8b

Subscribe to this mod's changes

thorlabs-blender-optical-path is a skill published in the GitHub repository k-telux/OpticalModeler (216 stars, last pushed 6d ago), licensed MIT. It adds 71 tokens to every session and 1,559 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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