setup-unity

setup-unity is a skill for Claude Code, Codex from frabcd/codex-ai-game-studio. It costs 48 tokens per session (381 once invoked), scanned A, original, MIT.

A skill for inspecting a Unity project and planning one compatible local Unity MCP adapter. Unity is a game-development editor, and an adapter lets an AI assistant interact with it.

In plain words
What is it for?
Planning a safe Unity editor-automation setup or replacing an existing Unity MCP adapter.
Why use it?
It checks versions, requirements, permissions, existing servers, and rollback options before setup.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/setup-unity
Any agent
npx skills add frabcd/codex-ai-game-studio --skill setup-unity
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-unity

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-unity.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-unity)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-unity"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-unity.svg" alt="Measured on agentmods" height="20"></a>
Per session 48 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 381 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00048 $0.00381
Opus 5 $0.00024 $0.00191
Sonnet 5 $0.00010 $0.00076
Haiku 4.5 $0.00005 $0.00038

Measured 3d ago against content hash 146fbded7816, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

setup-unity scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio-unity/skills/setup-unity/SKILL.md · 17 lines

What it actually says

Set up Unity

Use the core doctor first. Confirm ProjectSettings/ProjectVersion.txt, Unity/Hub availability, OS/architecture, Python or Node requirements, existing Unity MCP servers, disk/network needs, and uncommitted files.

Default to CoplayDev/unity-mcp at the descriptor's immutable commit and MIT license. Choose IvanMurzak/Unity-MCP only when checked-in descriptor or doctor evidence shows that it satisfies a stated project requirement the default cannot; present that evidence. Otherwise use the default. Exactly one Unity MCP may be selected.

Run pack plan unity --project <root> --output <plan.json>. Select the alternative only with --provider IvanMurzak/Unity-MCP. If a verified local server executable already exists, add --server-executable <absolute-path> --server-sha256 <sha256>; never accept a relative or hash-mismatched executable. Present downloads, licenses, permissions, actions, backups, expiry, rollback, and digest. Wait for the user to repeat the displayed digest verbatim. Apply with pack apply --project <root> --plan <plan.json> --confirmed-digest <digest> and finish with pack doctor plus a read-only Unity version/connection health check.

If another Unity host selection is active, use --replace only after comparing capability, quality, cost, performance, security, and limitations. Rollback is always a separately confirmed transaction.

Do not invoke this skill for version-only or other metadata-only questions. Read only the requested project metadata and do not create an adapter plan.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 17 lines · 48 tokens per session scan A 146fbded7816

Subscribe to this mod's changes

setup-unity is a skill published in the GitHub repository frabcd/codex-ai-game-studio (7 stars, last pushed 10d ago), licensed MIT. It adds 48 tokens to every session and 381 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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