setup-windows-edition

setup-windows-edition is a skill for Codex from frabcd/codex-ai-game-studio. It costs 88 tokens per session (842 once invoked), scanned A, original, MIT.

A setup guide for choosing a compatible Codex AI Game Studio edition on a native Windows computer. It checks the computer, development tools, graphics hardware, connections, permissions, licenses, and recovery options.

In plain words
What is it for?
Use it when preparing a Windows game-development project or adapting a setup made for macOS, POSIX systems, Apple Silicon, or Metal.
Why use it?
It helps avoid setting up an edition that does not match the computer or crossing between Windows and WSL, a Linux environment running inside Windows, in unsafe ways.

Skill for Codex

Written for Codex: agents/openai.yaml present. Also seen: mentions Codex.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/frabcd/codex-ai-game-studio/setup-windows-edition
Any agent
npx skills add frabcd/codex-ai-game-studio --skill setup-windows-edition
Clone the repo
git clone --depth 1 https://github.com/frabcd/codex-ai-game-studio

Made for: Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for setup-windows-edition

README.md
[![agentmods](https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-windows-edition.svg)](https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-windows-edition)
Your own site
<a href="https://agentmods.dev/skills/frabcd/codex-ai-game-studio/setup-windows-edition"><img src="https://agentmods.dev/badge/skills/frabcd/codex-ai-game-studio/setup-windows-edition.svg" alt="Measured on agentmods" height="20"></a>
Per session 88 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 842 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00088 $0.00842
Opus 5 $0.00044 $0.00421
Sonnet 5 $0.00018 $0.00168
Haiku 4.5 $0.00009 $0.00084

Measured 5d ago against content hash 98ecc08d458e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

setup-windows-edition scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/ai-game-studio-windows/skills/setup-windows-edition/SKILL.md · 53 lines

What it actually says

Set up the Windows edition

Keep discovery read-only and prefer native Windows execution. Do not launch an editor, trust a hook, install a package, download a model, enable an MCP server, write project configuration, or cross the WSL boundary during discovery.

  1. Resolve PLUGIN_ROOT to this plugin's installed root, resolve the project root, preserve its current Git state, and run the native launcher:

    & "${PLUGIN_ROOT}\scripts\ai-game-studio-windows.ps1" doctor --project <root>
    

    Verify native Windows versus WSL, amd64 versus arm64, PowerShell availability, winget/Chocolatey/Scoop presence, installed engines and DCC tools, active MCP host selections, GPU vendor, CUDA/DirectML/CPU/WARP options, disk space, network needs, and credential variable names without reading secret values.

  2. Read the bundled descriptor at ${PLUGIN_ROOT}/editions/windows.json. Reject the Windows edition if the target is not native Windows. Treat WSL as a disclosed fallback only; do not use it for GUI editor control, project files on a cross-boundary filesystem, or a capability that has a verified native route.

  3. Select one route in this order:

    • Adapt portable source and launchers to native PowerShell or standard-library Python when the upstream license, architecture, and tests support it.
    • Select a verified capability-equivalent Windows alternative and compare capability, output quality, cost, performance, privacy, license, and limitations.
    • Offer a hosted or manual handoff only when neither native route works.

    Never describe a macOS application bundle, POSIX executable, Apple-Silicon binary, or Metal implementation as Windows-compatible. Every substitution requires confirmation.

  4. Create the proposal:

    & "${PLUGIN_ROOT}\scripts\ai-game-studio-windows.ps1" plan --project <root> --output <plan.json>
    

    Use a user-approved temporary plan path outside the project for preview-only work. Present the detected environment, exact actions, immutable pins, downloads, licenses, permissions, conflicts, expected artifacts, backups, rollback operations, expiry, and SHA-256 digest. State which checks are evidence and which capabilities remain unverified.

  5. Stop and wait for the user to repeat the displayed digest verbatim. Do not interpret general approval as digest confirmation. Apply only the unexpired, unchanged proposal:

    & "${PLUGIN_ROOT}\scripts\ai-game-studio-windows.ps1" apply --project <root> --plan <plan.json> --confirmed-digest <digest>
    
  6. Run the descriptor health checks after apply. Confirm exact executable paths and hashes, one active MCP server per host application, editor/version compatibility, GPU backend availability, project parse/import status, and transaction-owned files. Do not launch editors or generated content unless those actions were in the confirmed proposal.

  7. Report the transaction ID, evidence paths, limitations, and rollback route. Generate disable or rollback as a new proposal and require a new digest:

    & "${PLUGIN_ROOT}\scripts\ai-game-studio-windows.ps1" disable --project <root> --output <disable-plan.json>
    & "${PLUGIN_ROOT}\scripts\ai-game-studio-windows.ps1" rollback <transaction-id> --project <root> --output <rollback-plan.json>
    

For a preview request, stop after presenting the plan. Do not write .ai-game-studio/project.json, .ai-game-studio/lock.json, editor configuration, MCP configuration, or package state.

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 53 lines · 88 tokens per session scan A 98ecc08d458e

Subscribe to this mod's changes

setup-windows-edition is a skill published in the GitHub repository frabcd/codex-ai-game-studio (9 stars, last pushed 5d ago), licensed MIT. It adds 88 tokens to every session and 842 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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