ProdaZhang

7 mods across 1 repository, 2 stars between them.

aigd-concept

01

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD Phase 1 · brainstorming & top-level design. Use this when you want to set the concept for a new game, fix the core loop / platform / target users, or split the game into a system list + dependency graph and start the project spine. Produces / revises the project charter + manifest (system list). Part of the aigd…

2 1mo ago A 88 tokens original MIT

aigd-handoff

02

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD Phase 4 · finalize and generate the handoff package. Use this when, after a system is finalized in playtesting, you want to generate the interface contract, acceptance cases, (as needed) art/client/server docs, and the designer-facing acceptance checklist. Produces platform-agnostic handoff artifacts that…

2 1mo ago A 93 tokens original MIT

aigd-iterate

03

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD Phase 3 · playtest iteration. Use this when, after the user playtests the prototype, they want to optimize the rules or change the config table (can be run repeatedly). Only touches the "cheap" artifacts — rules / config / prototype — not the contract / acceptance (those are produced after finalization). Part of…

2 1mo ago A 87 tokens original MIT

aigd-sync

04

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD cross-cutting action · sync-back integration (a non-linear "last step", triggered after every system's handoff). Use this when, once a system is settled, you need to update the global spec, the overall html prototype (integration demo), the implementation master guide (handoff-package entry point), or mark…

2 1mo ago A 110 tokens original MIT

aigd-system

05

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD Phase 2 · single-system design (discussion-driven). Use this when you want to build out a system — rules (-01, tagged with R-numbers), config table (with test data), system html prototype. The source xlsx is optional (read it if given, otherwise rely on interview). Part of the aigd package; full methodology in…

2 1mo ago A 87 tokens original MIT

aigd-ui-capture

06

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD · UI screenshot → UI DSL (knowledge-base capture / tool 1). Use this when you want to turn a game UI screenshot (a competitor's or your own) into structured md (type/hierarchy/geometry/interaction/state), so uirender.py can restore it to a wireframe and it can be accumulated into the patterns/UI-paradigm…

2 1mo ago A 126 tokens original MIT

aigd

07

ProdaZhang/aigd

Skill Claude CodeCodex

AIGD (AI Game Design) main entry / orchestrator. Use this when the user wants to start a game project from scratch, is unsure which phase to use, wants to survey or advance the entire development pipeline, or needs to maintain the project spine (project charter / manifest). This skill only does "read the spine → judge…

2 1mo ago A 166 tokens original MIT