mike007jd/game-superpowers

Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.

6Stars on the repository
46Mods indexed here, across every type
4mo agoLast push, which is what freshness is scored on
MITLicence, which decides whether bodies are shown

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when choosing a backend profile for a game based on capabilities, project state, and quality target.

not rated 6 +1 4mo ago A 26 tokens original MIT

gsp-build-review

05

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when reviewing a built or in-progress game against the locked brief before claiming completion.

not rated 6 +1 4mo ago A 22 tokens original MIT

gsp-build-strategy

06

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when deciding development mode, quality target, task granularity, or refactor policy for game work.

not rated 6 +1 4mo ago A 27 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.

not rated 6 +1 4mo ago A 25 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.

not rated 6 +1 4mo ago A 29 tokens original MIT

gsp-douyin-h5

09

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.

not rated 6 +1 4mo ago A 33 tokens original MIT

gsp-feedback-audit

10

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.

not rated 6 +1 4mo ago A 28 tokens original MIT

gsp-feel-audit

12

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.

not rated 6 +1 4mo ago A 27 tokens original MIT

gsp-first-playable

13

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when the chosen quality target is intentionally first-playable or spike-quality.

not rated 6 +1 4mo ago A 21 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.

not rated 6 +1 4mo ago A 25 tokens original MIT

gsp-live-patch

17

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.

not rated 6 +1 4mo ago A 26 tokens original MIT

gsp-live-risk-audit

18

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.

not rated 6 +1 4mo ago A 28 tokens original MIT

gsp-loop-bootstrap

19

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.

not rated 6 +1 4mo ago A 25 tokens original MIT

gsp-orchestrator

22

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.

not rated 6 +1 4mo ago A 29 tokens original MIT

mike007jd/game-superpowers

Skill Claude CodeCodex

Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.

not rated 6 +1 4mo ago A 25 tokens original MIT

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