Instructions file CodexOpenCode
Instructions for mike007jd/game-superpowers, covering agents.md, repo conventions, editing policy and collection entrypoint.
Instructions file CodexOpenCode
Instructions for mike007jd/game-superpowers, covering agents.md, repo conventions, editing policy and collection entrypoint.
Instructions file Gemini CLI
Instructions for mike007jd/game-superpowers, a project described as: Skills-first game development superpowers for Claude Code and Codex: build, audit, polish, and productionize game projects with reusable Agent Skills.
Skill Claude CodeCodex
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Skill Claude CodeCodex
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Skill Claude CodeCodex
Use when converting game audit findings into a structured multi-axis scorecard.
Skill Claude CodeCodex
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Skill Claude CodeCodex
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Skill Claude CodeCodex
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Skill Claude CodeCodex
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
Skill Claude CodeCodex
Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.
Skill Claude CodeCodex
Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.
Skill Claude CodeCodex
Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.
Skill Claude CodeCodex
Use when designing a game's visual, motion, audio, or UI feedback grammar.
Skill Claude CodeCodex
Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.
Skill Claude CodeCodex
Use when the chosen quality target is intentionally first-playable or spike-quality.
Skill Claude CodeCodex
Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.
Skill Claude CodeCodex
Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.
Skill Claude CodeCodex
Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.
Skill Claude CodeCodex
Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.
Skill Claude CodeCodex
Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.
Skill Claude CodeCodex
Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.
Skill Claude CodeCodex
Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.
Skill Claude CodeCodex
Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.
Skill Claude CodeCodex
Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.