Skill Claude CodeCodex
Design, build, fix and critique games in any engine or framework (Unity, Godot, Unreal, Phaser, three.js, PixiJS, plain Canvas/WebGL). Use when the user wants to make a game or prototype, add or tune mechanics, levels, difficulty or progression, fix game feel (floaty jumps, weak hits, laggy controls, camera shake)…
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changed 6d ago A 127 tokens
original MIT