flame-harness-design

flame-harness-design is a skill for Claude Code from tjdrhs90/flutter-flame-harness. It costs 38 tokens per session (3,932 once invoked), scanned A, original, MIT.

A design-planning step for a Flutter game that defines colors, text styles, spacing, the visual direction, and the plan for sourcing art, audio, the app icon, and splash screen.

In plain words
What is it for?
Use it to prepare design tokens, describe the game's art concept, plan asset and audio sources, and specify the intended launcher icon and startup screen.
Why use it?
It turns the product idea into a shared visual specification before implementation, so the interface and assets have a clear direction.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the flutter-flame-harness plugin — 14 skills shipped together

Good fit Use it to prepare design tokens, describe the game's art concept, plan asset and audio sources, and specify the intended launcher icon and startup screen.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/tjdrhs90/flutter-flame-harness/flame-harness-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add tjdrhs90/flutter-flame-harness --skill flame-harness-design
Clone the repo
git clone --depth 1 https://github.com/tjdrhs90/flutter-flame-harness

Made for: Claude Code.

Or install flutter-flame-harness, the plugin that ships this one along with the rest of its 14 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for flame-harness-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-design/github.svg)](https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-design)
Your own site
<a href="https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-design"><img src="https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for flame-harness-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/tjdrhs90/flutter-flame-harness/flame-harness-design"><img src="https://agentmods.dev/badge/skills/tjdrhs90/flutter-flame-harness/flame-harness-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 38 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,932 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00038 $0.03932
Opus 5.5 $0.00015 $0.01573
Sonnet 5.5 $0.00008 $0.00786
Haiku 4.5 $0.00004 $0.00393

Measured 2mo ago against content hash f86dd3a5b3fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

flame-harness-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flame-harness-design/SKILL.md · 388 lines

How it starts

The opening of the file, as written. The whole thing — 388 lines — stays where its author put it; the contents beside it link to each section on GitHub.

flame-harness-design

Phase 3 of the flutter-flame-harness pipeline. Reads the latest PRD and config.md, then produces a design document that specifies the lib/ui/design_tokens.dart constants, the game's visual/art concept, and the asset and audio sourcing plan (including launcher icon and splash screen intent). Advances pipeline state to contract.

All file schemas (config.md, state.md, pipeline-log.md) and the phase transition table are defined in docs/harness-protocol.md — refer to that document as the single source of truth (§2 for state.md schema; §7 for the design → contract transition). Do not redefine schemas here.


Input

1. Read docs/harness/config.md

Extract:

Key Use
app_idea Informs visual tone (action vs. casual vs. puzzle)
app_name Used in splash screen heading and icon badge
app_slug Used to derive asset directory naming conventions
default_language The user's conversation language; write copy samples in it

If config.md does not exist, abort with: flame-harness-design: docs/harness/config.md not found — run the orchestrator to bootstrap first.

2. Read the latest PRD

Find the most recent file matching docs/harness/plans/*-prd.md (sort descending by filename, take the first). If no PRD exists, abort with: flame-harness-design: no PRD found in docs/harness/plans/ — run flame-harness-plan first.

Extract from the PRD:

  • Genre & core mechanic — informs colour mood (e.g., dark sci-fi vs. bright hyper-casual)
  • Target age / tone — age rating and energy level of the visual style
  • Monetisation hook — AdMob placement type (banner at bottom → affects HUD spacing)
  • Win/lose conditions — informs what UI states need distinct visual treatment

Design tokens

Write a specification for lib/ui/design_tokens.dart that a generator phase Claude can implement verbatim as const Dart values. The spec must cover every sub-section below.

Colour palette

Read the full file on GitHub · 388 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 388 lines · 38 tokens per session scan A f86dd3a5b3fe

Subscribe to this mod's changes

flame-harness-design is a skill published in the GitHub repository tjdrhs90/flutter-flame-harness (61 stars, last pushed 3d ago), licensed MIT. It adds 38 tokens to every session and 3,932 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

ux-review

Validate a UX spec, HUD design or pattern library — accessibility, GDD alignment, readiness. APPROVED / NOT ASSESSED / NEEDS REVISION / MAJOR REVISION NEEDED.

Donchitos/Claude-Code-Game-Studios · 42 tokens

ux-design

Section-by-section UX spec authoring for a screen, flow or HUD. Reads the player journey to provide context; also project-wide accessibility.

Donchitos/Claude-Code-Game-Studios · 31 tokens

ux-spec

Generates UI/UX specifications with wireframes and design system. Creates UXSPEC.md and DESIGNSYSTEM.md from PRD and Architecture specs. Use when designing app interface and creating design system.

rshankras/claude-code-apple-skills · 41 tokens

liquid-glass

Implement Liquid Glass design using .glassEffect() API for iOS/macOS 26+. Covers SwiftUI, AppKit, UIKit, and WidgetKit. Use when creating modern glass-based UI effects.

rshankras/claude-code-apple-skills · 45 tokens

app-icon-generator

Generates an app icon for macOS or iOS — a fast CoreGraphics placeholder and/or flat layered source art to finish in Icon Composer (the Liquid Glass / iOS 26+ standard). Produces appearance variants (light/dark/tinted) and installs into the asset catalog. Use when the user wants to create, generate, iterate, or update…

rshankras/claude-code-apple-skills · 80 tokens

onboarding-generator

Generates value-moment-first onboarding flows for iOS/macOS apps — the default architecture races a new user to the first felt experience of the app's promised outcome, branching on whether they can experience it right now or need to plan for later. The classic paged welcome-carousel tour is an explicit fallback for…

rshankras/claude-code-apple-skills · 93 tokens