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01tjdrhs90/flutter-flame-harness
Plugin Claude Code
Plugin marketplace listing 1 plugin: flutter-flame-harness.
tjdrhs90/flutter-flame-harness
Plugin Claude Code
Plugin marketplace listing 1 plugin: flutter-flame-harness.
tjdrhs90/flutter-flame-harness
Plugin Claude Code
Idea-to-store harness for Flutter/Flame games: research (AI idea recommendation), plan, design, contract, generator-evaluator build loop, AdMob, build, screenshot, submit, retro.
tjdrhs90/flutter-flame-harness
Instructions file
Instructions for tjdrhs90/flutter-flame-harness, covering flutter-flame-harness — development guide, always-on guardrails, development flow, this repo's nature (important) and commit rules.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject googlemobileads + ATT/UMP consent code.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 2 — write the game PRD in the project's defaultlanguage (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Resume a paused flame-harness run based on pausereason (ratelimit waits; manualaction confirms with user; error reports).
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 9 — capture store screenshots in the game's configured locales via integrationtest (ads hidden), fill ASO keywords, and upload via fastlane.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Show the current flame-harness pipeline state — phase, round, scores — read-only.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Phase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.
tjdrhs90/flutter-flame-harness
Skill Claude CodeCodex
Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.
Plugin Claude Code
Plugin marketplace listing 1 plugin: rn-launch-harness.
Plugin Claude Code
React Native app development harness — from market research to store submission. Automates the entire mobile app lifecycle: ideation, planning, design, development, AdMob integration, EAS build, screenshots, and App Store / Google Play submission.
Instructions file
Instructions for tjdrhs90/rn-launch-harness, covering rn launch harness, architecture, pipeline, key directories and hard gates.
Skill Claude CodeCodex
Phase 7.5 — Human acceptance gate before store build. Runs an automated Maestro E2E smoke test on a real simulator/emulator, then PAUSES for the user to run the app themselves and explicitly approve before any EAS/local build or store submission.
Skill Claude CodeCodex
Phase 7 — Smart AdMob ad placement analysis and integration. Guides user through manual ad unit creation.
Skill Claude CodeCodex
Phase 8 (EAS-free alternative) — Build & deploy without EAS. For users whose EAS free-plan project slots are full. Local Gradle (Android AAB) + Xcode/fastlane (iOS IPA), self-hosted OTA, then submit via Google Play API + fastlane/Transporter.
Skill Claude CodeCodex
Phase 8 — EAS Build for iOS and Android, plus EAS Update (OTA) configuration.