liquid-glass

liquid-glass is a skill for Claude Code from rshankras/claude-code-apple-skills. It costs 45 tokens per session (6,056 once invoked), scanned A, original, MIT.

Guidance for building Apple’s Liquid Glass interface style with the glassEffect API and related APIs across SwiftUI, AppKit, UIKit, and WidgetKit.

In plain words
What is it for?
Adding translucent navigation bars, toolbars, floating controls, interactive glass elements, morphing transitions, or glass styling in widgets.
Why use it?
It explains where glass materials belong and how to avoid common visual mistakes such as stacking glass effects.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: names the AskUserQuestion tool.

Part of the apple-skills plugin — 147 skills shipped together , and of apple-skills

Good fit Adding translucent navigation bars, toolbars, floating controls, interactive glass elements, morphing transitions, or glass styling in widgets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/rshankras/claude-code-apple-skills/liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add rshankras/claude-code-apple-skills --skill liquid-glass
Clone the repo
git clone --depth 1 https://github.com/rshankras/claude-code-apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 147 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/liquid-glass/github.svg)](https://agentmods.dev/skills/rshankras/claude-code-apple-skills/liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/rshankras/claude-code-apple-skills/liquid-glass"><img src="https://agentmods.dev/badge/skills/rshankras/claude-code-apple-skills/liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 45 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 6,056 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00045 $0.06056
Opus 5 $0.00023 $0.03028
Sonnet 5 $0.00009 $0.01211
Haiku 4.5 $0.00005 $0.00606

Measured 11d ago against content hash 3a76d618bd03, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/design/liquid-glass/SKILL.md · 881 lines

How it starts

The opening of the file, as written. The whole thing — 881 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Liquid Glass Design

Implement Apple's Liquid Glass design language across all Apple UI frameworks. Covers SwiftUI (.glassEffect()), AppKit (NSGlassEffectView), UIKit (UIGlassEffect + UIVisualEffectView), and WidgetKit (rendering modes, accented content, glass elements in widgets).

When This Skill Activates

  • User wants glass/blur effects on views
  • User asks about Liquid Glass or modern Apple design
  • User needs transparent, interactive UI elements
  • User wants morphing transitions between views
  • User is implementing glass effects in UIKit with UIVisualEffectView
  • User needs UIGlassEffect or UIGlassContainerEffect
  • User asks about scroll view edge effects in UIKit
  • User wants Liquid Glass in widgets (WidgetKit)
  • User needs to support accented rendering mode in widgets
  • User asks about widget textures or mounting styles on visionOS

Design Rules (WWDC25)

Liquid Glass is the material of the navigation layer — bars, toolbars, floating controls — never the content layer (tables, lists, rows in a scroll view).

Rule Detail
Never glass on glass Don't stack glass. Elements sitting ON glass don't get the material again — style them with fills and vibrancy.
Two variants — never mix them Regular (default): works at any size, over anything, with adaptive legibility. Clear: only when ALL three hold — media-rich content underneath, a dimming layer is acceptable, and bold bright content sits above. Clear has no adaptive behaviors. One variant per interface.
Tint only primary actions "When every element is tinted, nothing stands out."
No steady-state intersections In resting layouts, content shouldn't sit half-under a glass element — reposition or scale the content instead.
Strip decorated bars Remove customized bar backgrounds and borders; build hierarchy through layout and grouping, not decoration. Never group a symbol with a text label in one toolbar group. Action sheets spring from their source element.

Read the full file on GitHub · 881 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 881 lines · 45 tokens per session scan A 3a76d618bd03

Subscribe to this mod's changes

liquid-glass is a skill published in the GitHub repository rshankras/claude-code-apple-skills (719 stars, last pushed 1mo ago), licensed MIT. It adds 45 tokens to every session and 6,056 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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