unity-diagnostics-performance

unity-diagnostics-performance is a skill for Claude Code, Codex from german-krasnikov/unity-biome-mcp. It costs 34 tokens per session (772 once invoked), scanned A, original, MIT.

A set of workflows for diagnosing Unity projects, including compile errors, console messages, scenes, runtime behavior, performance, memory, and rendering.

In plain words
What is it for?
Checking compilation and console errors, inspecting scenes and objects, investigating runtime problems, and profiling frame time, memory, and rendering.
Why use it?
It provides a structured way to find whether a problem comes from code, the scene, runtime state, or performance.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Good fit Checking compilation and console errors, inspecting scenes and objects, investigating runtime problems, and profiling frame time, memory, and rendering.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/german-krasnikov/unity-biome-mcp/unity-diagnostics-performance
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add german-krasnikov/unity-biome-mcp --skill unity-diagnostics-performance
Clone the repo
git clone --depth 1 https://github.com/german-krasnikov/unity-biome-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-diagnostics-performance

README.md
[![agentmods](https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-diagnostics-performance.svg)](https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-diagnostics-performance)
Your own site
<a href="https://agentmods.dev/skills/german-krasnikov/unity-biome-mcp/unity-diagnostics-performance"><img src="https://agentmods.dev/badge/skills/german-krasnikov/unity-biome-mcp/unity-diagnostics-performance.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 772 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector warn 7 Sept 2026
SkillSpector: 3 findings, up to high

These are SkillSpector’s own severities. On a checked sample its high-severity flags on skills were ~96% false positives — a documented command, a public API, a “never do X” rule — so we show them as a caution to read, not a verdict. Why →

  • high Memory Poisoning · line 85
    Skill manipulates agent memory, state, or stored context. Memory corruption can alter personality, override safety rules, or cause unpredictable behavior.
    Fix: Protect agent memory and state from modification by untrusted content. Use read-only memory for critical instructions and validate all state changes.
  • medium Agent Snooping · line 9
    Skill enumerates or reads other installed skills. Access to other skills' SKILL.md files or the skills directory reveals prompt instructions, capabilities, and secrets that should be invisible to peer skills.
    Fix: Remove all code or instructions that list or read other skills' files or directories. Skills should operate independently; cross-skill access is a privilege escalation.
  • medium Excessive Agency · line 16
    Skill allows unbounded resource consumption (API calls, storage, compute). Without rate limits or quotas, a compromised or misbehaving agent can cause denial-of-service or cost overruns.
    Fix: Set explicit rate limits, timeouts, and resource quotas for API calls, file operations, and compute. Implement circuit breakers for runaway loops.
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00772
Opus 5 $0.00017 $0.00386
Sonnet 5 $0.00007 $0.00154
Haiku 4.5 $0.00003 $0.00077

Measured 8d ago against content hash ccf2810c227e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

unity-diagnostics-performance scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

unity-plugin/ClientSkills/skills/unity-diagnostics-performance/SKILL.md · 86 lines

How it starts

The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unity Diagnostics And Performance

If it is not already loaded, read .claude/skills/unity-mcp-operations/SKILL.md once. Diagnose from the cheapest deterministic signal to the most expensive probe. Enable VERIFY, RUNTIME, or MEDIA only when needed.

Diagnostic Ladder

  1. mcp_status for connection and mode.
  2. await_compile(timeout=0) for compile state and corroborated errors.
  3. console_mark, reproduce once, then get_console_since(mark_id=...).
  4. Targeted hierarchy or component inspection.
  5. scan_scene, scene_health, or domain-specific diagnostics.
  6. verify_after_change(...) when a completed change needs compile checks plus explicitly requested console, NUnit, or playtest gates.
  7. Runtime snapshot, watch, frame statistics, or profile in Play Mode.
  8. Screenshot only for a visual symptom.
console_mark()
# reproduce once
get_console_since(mark_id="<exact returned token>")
runtime_snapshot(type="FeatureController", name="Subject", compress=True)
watch(
  action="add",
  path="/Subject",
  component="FeatureController",
  field="state",
  condition="== Error",
  trigger_action="log"
)
get_watches()
watch(action="clear")

Performance

  • Establish the scenario and baseline before profiling.
  • Use get_frame_stats for a compact snapshot, then profile for a bounded capture when the snapshot indicates a problem.
  • Compare like-for-like Editor state, camera, scene, and time scale.
  • Separate CPU, allocation, rendering, memory, and loading claims.
  • Report measured values and capture conditions, not generic budgets.

Specialized Probes

Symptom Prefer
Animator state or transition debug_animator
Rigidbody or collider behavior debug_physics
Navigation or pathfinding navmesh_query
Rendering or overdraw render_analyze
Many runtime fields query_state or runtime_snapshot
One changing field a bounded watch, then clear it
Serialized field rename safety serialized_field_rename_audit
Scene integrity check scene_health(focus="...") with options: all, hierarchy, naming, duplicates, origins, missing, empty, or disabled

Read the full file on GitHub · 86 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 86 lines · 34 tokens per session scan A ccf2810c227e

Subscribe to this mod's changes

unity-diagnostics-performance is a skill published in the GitHub repository german-krasnikov/unity-biome-mcp (29 stars, last pushed today), licensed MIT. It adds 34 tokens to every session and 772 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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